Roger Hicks on Thu, 6 Dec 2007 19:40:13 +0100 (CET)


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Re: [s-d] [s-b] Proposal: Crime and Punishment


On Dec 6, 2007 10:29 AM, Geoffrey Spear <geoffspear@xxxxxxxxx> wrote:
> I submit the following Proposal, entitled "Crime and Punishment":
>
> {
> Create a rule entitled "Criminal Offenses" with the following text:
> {{
> A Game Action is said to be Criminal if the Rules state that the
> Player who has taken that action shall not do so, or if the action is
> defined by rule to be a Misdemeanor or a Felony.
>
> No player shall be punished for a Criminal Action unless he has been
> found guilty by a Consultation on a Question of his guilt for a
> particular action.
>
> When an Answer to a Consultation on a Player's guilt becomes Pondered,
> he shall be assigned a Punishment.  This punishment must accord with
> the minimum and maximum sentencing guidelines for the Crime in
> question.  The punishment shall be assigned by the Priest who answered
> the Question of guilt if his Answer indicated that the Player in
> question was guilty, or by the Oracle if the Priest's answer indicated
> that the Player was not guilty and his Answer was subsequently found
> to be INCONSISTENT.  Any Player can, with 4 support, declare a penalty
> to be UNFAIR and reduce it to the minimum for the crime in question.
>
> The Oracle cannot ZOT a question into his own guilt in a criminal matter.
>
> If not defined otherwise, all criminal offenses are Misdemeanors.
>
> When not otherwise specified, the minimum punishment for a Misdemeanor
> shall be a fine of 1m and the maximum a fine of 50m.
>
> When not otherwise specified, the minimum punishment for a Felony
> shall be a fine of 25m and the maximum a fine of 500m.
> }}
>
Why not have the punishment be an Ocularity? This prevents you having
to devise a separate system to ensure fair punishments. There already
is a criminal provision of sorts in the Ocularities section:

If the answered question is in relation to the validity of a Game
Action that has been declared invalid, and the priest determines that
the action is indeed invalid, then the Oracularity may contain a
punishment for the player who performed that action in the form of a
gamestate change if in his opinion he deems that the player
intentionally attempted to perform an action that is in contradiction
to the rules.

You could modify this to make invalid actions a misdemeanor.

> Create a rule entitled "Murder" with the following text:
> {{
> Murder is a Felony that consists of intentionally causing another
> Player's Hit Points to become nonpositive.
> }}
> }
>
I like this.

BobTHJ
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