Jamie Dallaire on Thu, 6 Dec 2007 20:09:22 +0100 (CET) |
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Re: [s-d] [s-b] Proposal: Crime and Punishment |
On Dec 6, 2007 1:40 PM, Roger Hicks <pidgepot@xxxxxxxxx> wrote: > On Dec 6, 2007 10:29 AM, Geoffrey Spear <geoffspear@xxxxxxxxx> wrote: > > Create a rule entitled "Murder" with the following text: > > {{ > > Murder is a Felony that consists of intentionally causing another > > Player's Hit Points to become nonpositive. > > }} > > } > > > On that note, I only now noticed the word "intentionally". Intention might be hard to determine (just like in the real world... :-). So should we also have a manslaughter equivalent? Also now thinking (to get back to the undead idea) that it could be fun to somehow have undead players who are not subject to criminal law. Perhaps have the following categories: - Alive : still in the running for a hack and slash win, can fight - Dead : are basically out of the RPG subgame completely - Undead : no longer in the running for a hack and slash win, but can still attack and affect the subgame. maybe even have some way to resurrect (as also a way to become undead...) and get back into the game by accomplishing some difficult feat. anyway... The main reason for this message was to ask the following question, inspired by this new criminal law and a comment Wonko dropped sometime during the emergency. Would it be interesting (and what could possible effects/consequences be, because I'm not sure myself) to officially introduce *3 different levels of permissibility* of game actions?: *Possible vs Impossible* - Impossible actions simply cannot be taken in the game. The laws governing these actions would be akin to the laws of nature, and perhaps can be made very difficult to change. Change might come in some form similar to technological innovation in real life, which challenges but is still governed by the laws of nature, in that, for example, no one could fly or clone an organism 2000 years ago but we can now. * Legal vs Illegal* - Illegal acts can be taken in the game but may be punished according to a judicial framework. I think we have a good start for this in the current proposal by Wooble. Legality can be changed relatively easily through legislation. *Moral vs Immoral* - Immoral acts can be taken, but are (somehow...) frowned upon. This is the one I have most doubts about, in terms of how to implement it. On the one hand it could be some sort of reputation system like you might see in a D&D-type RPG or in the most recent Civilization games (3 and 4) vis a vis the other leaders. The problem with this is that the other players here are not NPCs. Or maybe we could have some form of Virtue rating that does have specific game effects on things like combat or eligibility for certain positions. On the other hand, when I think about morality in a game like this, it only seems right for it to be cast out the window. No one should feel bad about bribing another player for votes or about "murdering" someone in the game. But I have been noticing that a certain morality (something more like sportsmanship) still applies here. It looks like pretty much everyone wanted to let me keep my holy hand grenade because it was obtained fair and square (I think), even though it would have been very easy to strip me of it along with device rules in a refresh proposal. Similarly, if any player were to share a loophole in the rules with me in order to embark upon a conspiracy, I'd feel pretty rotten about turning that loophole against him even though this is just a game. So there is some unwritten moral code that does apply to the game even though it is not part of it. Could/Should we somehow apply morality to any aspects of the game in some official way (I don't know how, any ideas?)? In terms of changing the morality of specific acts, it could play out at some intermediate speed between changing legality and changing possibility. Perhaps through a third mechanism. Legislation, Ethics Evolution (whatever that could mean in terms of playable game mechanics), and Invention (whatever that could mean in terms of playable game mechanics). And any act could be labeled with any combination of these 3 levels of permissibility. (Yes, we can even choose to outlaw acts that are as yet impossible). Billy Pilgrim _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss