0x44 on Thu, 6 Dec 2007 18:52:26 +0100 (CET) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] [s-b] Ballot for nweek 134 |
Roger Hicks wrote: > On Dec 6, 2007 9:59 AM, Geoffrey Spear <geoffspear@xxxxxxxxx> wrote: > >> On Dec 6, 2007 11:58 AM, 0x44 <bnomic@xxxxxxxxxxxxxx> wrote: >> >>> Roger Hicks wrote: >>> >>>>> 184: I've got the healing (0x44) >>>>> >>>>> >>>> AGAINST (too much paperwork) >>>> >>>> >>> Why do you think recovering a single hit point per nday if you have had >>> your hit points reduced requires too much paperwork? >>> >> Most likely because it requires the Registrar to update the HP >> attribute for everyone every single day... >> >> Could get obnoxious if different Players start to get different maximum HPs >> > > Precisely. Make it X HP per nweek and I would vote for it. > > BobTHJ > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > The problem with that is that it might theoretically take less than an nweek to kill a player. The rapier did two points of damage per day, killing a player in five ndays. The cudgel did one point of damage per day, killing a player in ten ndays. If you recover HP on nday1 of each nweek, you can be dead by nday 11. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss