0x44 on Tue, 27 Nov 2007 14:24:52 +0100 (CET) |
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Re: [s-d] [s-b] BobTHJ's Refresh Proposal |
BobTHJ's revised Refresh proposal no longer repeals the device rules. I'm not certain my changes to the device rules need to be in a Refresh proposal, and may retract or revise my proposal away from BobTHJ's. Since he no longer repeals rule 3-12 and 3-14, I think BobTHJ's proposal changes the ruleset least as necessary to actually repair the gamestate and pull us out of the emergency. -- 0x44; William P. Berard wrote: > I'll have to answer quickly because I've got to make a move. > > your explanation shed a new light to the second, and most recent part, > of your proposal. I have to say I find it very interesting that I > Interpreted it in a more dangerous way than you obviously had in mind > when writing it. I have no bias towards anyone here, as I am new, I > just grabbed the text and read it and tried and think of possible > loophole, point by point.. > > now, with your explanations, then it all seems to make more sense, but > bear in mind that If I interpreted it that wya, maybe it is because > those intention were not completely transparent. the wording you use > will ultimately become a rule if this proposal is to pass, and people > will be arguing over its interpretation. Maybe I am the only one here, > but I did not think that what you now explain, _ in particular_ the way > Priest are obligated to answer consultation in accordance with the > rules in general and the "permitted/regulated/prohibited" might need to > be stressed out more in the actual text to prevent risks of abuse. > > I am still supporting the second part, but I do not see any answer > regarding the first comments. 0x44 has made a slightly different > version of your proposal, and, in the state things currently are, I > think I will vote for his, since he does not scrap the device laws. I > still think there is a massive problem in the way you want to > centralise playership around the powers of the registrar. > > This alone would be enough to actually disqualify both your and 0x44's > proposal for my vote. As Hose validely mentioned, the more things you > include, the less likely you are to get unconditioned support (and the > fact that people will come off with a slightly alternate version of > your proposal with effectively dilute your support), so I am curious of > knowing what you think of my Meta-Proposal idea. > > Will > > > > Le 27 nov. 07, à 06:54, Roger Hicks a écrit : > > >> On Nov 26, 2007 5:03 PM, William P. Berard >> <william.berard@xxxxxxxxxxxxxx> wrote: >> >>> NEW comment : >>> >>> How does this fit in your view of fast, oracularities-based >>> legislation? Don't you think that this rule become redundant within >>> the >>> system you propose? you state yourself that apparently invalid actions >>> can be valid unless objected to, and if they are objected to they can >>> still be deemed valid by a priest's judgement, although people can >>> object, but we can reach a gamestate where an action in contradiction >>> with the rules can be deemed valid? >>> >>> >> This actually is what makes the Oracularity system I proposed work. >> Priests are obligated by the rules to answer consultations in >> accordance with the rules. If "Permissible if not regulated" is added >> to the rules then the Priest is obligated to judge an action that >> attempts to change a regulated value as invalid. >> >> I'd also like to note that making actions in contradiction to the >> rules valid has been possible all along (and in truth could never >> really be made impossible). Take Primo Corporation's magical >> transformation from player into faction as an example. The rules did >> not permit this, yet due to the answer of a priest it occurred. >> >> >>> Now we are getting to the new stuff : >>> >>> >>> >>>> Append to Rule 1-10 "Game Actions": >>>> {{ >>>> Any player (as a Game Action) may declare any Game Action which has >>>> occurred within the past NDay to be Invalid, unless that Game Action >>>> was to declare another Game Action invalid, or to submit a >>>> consultation. An invalid Game Action is treated as if it never >>>> occurred. An Outsider whose Game Action has been declared invalid may >>>> submit a consultation whose text reads "XXX is valid", where XXX is >>>> the Game Action they attempted to perform. When that consultation >>>> becomes Pondered, the Player who declared that game action to be >>>> invalid loses 10 Points. >>>> >>>> >>> What if the Priest Answers "NO" ? maybe if the action is confirmed to >>> be invalid, and 4ndays pass without objection, the player who did the >>> invalid action loses points? >>> >>> >> Oops! I intended for the point loss only to occur if the priest >> answered yes. I will correct this in my next revision. >> >> >>>> Any Game Action which has not been declared invalid by the above >>>> within the allowed timespan is considered to be valid in every way, >>>> even if it is in contradiction to the rules. >>>> [[Note: This ensures that illegal actions can not cause the gamestate >>>> to be reversed more than one day]] >>>> }} >>>> >>> Hmm, I don't like the idea of a game action being valid while in >>> contradiction to the rules. Hopefully, if such a game action was to be >>> deemed valid, the Priest would submit an Oracularity which would >>> change >>> the rules so as to make it valid. But perhaps "Hopefully" is not >>> enough, and if a game action in contradiction to the rules is valid, >>> the priest SHOULD have to submit an Oracularity? >>> >>> >> Consider the situation where a game action which is in contradiction >> to the rules might be declared valid. Obviously, if the game action is >> clearly against the rules then it will be quickly declared invalid. >> This provision only exists for those circumstances where a game action >> which occurred last week is suddenly found to be in contradiction to >> the rules due to a minor technicality no one noticed. This essentially >> says "since no one noticed it was invalid, let's pretend it was >> valid., and avoids the huge mess that would occur by changing an >> action that occurred a week in the past. The Cudgel/Rapier situation >> was a good example of this. True, it was easily corrected, but next >> time it might not be. >> >>>> Delete the section titled "Oculatiries" from Rule 2-2 >>>> >>> "Oracularities"... hehe, tricky one, innit? I keep getting it wrong >>> myself... >>> >>> >> Dangit, I spelled it wrong every time.... >> >>> As you mention further down in the text, this effectively enable to >>> fix >>> the ruleset in a quick and efficient manner. Now, I think one could >>> argue that this also boils down to effectively alter the ruleset, >>> adding, removing or changing rules, with a cut/down voting system. >>> Although This would probably be a minor problem given the current pace >>> of the game, I find it dangerous. >>> >>> The problem with the claim system as it was before was the high >>> quorum. >>> you adress this issue, below, by simply tallying without needing the >>> quorum, but the problem will remain for regular proposal vote. I agree >>> with 0x44 who pointed out on IRC that the recent change inthe >>> definition of an active player in rule 3-15 has had the side effect of >>> increasing the quorum to the point of non managability. It is not >>> completely far fetched to think that, out of all the players who post >>> in a given nWeek, half of them could not be able or willing to vote >>> during the Voting Period. If you want to go for a deep change in the >>> rules, I think you need to lower the quorum or change the active >>> status >>> condition. >>> >>> >> I am all for reducing quorum on regular proposals. 20-30% of active >> players seems reasonable to me, if quorum is needed at all. However, I >> didn't think it to be a big enough priority to include in the refresh >> proposal. >> >>> I quite fancy the idea of fixing gamestate quantuum conflicts quickly, >>> and I love the idea of a fast paced game, but I think, although I >>> cannot think of any better solution to the gamestate quantuum thingy >>> issue, that there is a very strong underlying danger in this system. >>> But hey, that is the fun of the game. >>> >>> This basically mean Players will be able to indirectly change rules >>> through a minimal and fast voting system. It is not completely >>> unlekely >>> to imagine a "low tide" player frequentation situation where a couple >>> of players could do something very nasty to the ruleset. >>> >>> Not only is it dangerous internally, but it makes the game vulnerable >>> to external takeover as well. >>> >>> >> I don't really see the danger. If a priest gets abusive with an >> Oracularity, it is likely that players will quickly respond with cries >> of inconsistancy. True, it could be abused if there were a sudden >> surge of apathy among most of the players. However, many other things >> could be abused as well. And, if no one is paying attention as a >> result of apathy, then would anyone really care if this was abused? >> >> >>> Also look at how you propose to tally votes "If there exist more >>> Claims >>> of Inconsistency than claims of Consistency, the consultation ceases >>> to >>> be Answered and becomes Waiting. " it means in case of egality, the >>> controversial action remains valid... Of course, the Supplicant can't >>> vote, so at least there's already an obvious vote taken off. but the >>> unbeliever cannot vote either. I suspect than when loggin a validity >>> consultation, one would target the objecting player as the unbeliever. >>> What about the priest? can he vote on the consistency? he will tend to >>> defend the consistency of his answer. >>> >>> >> I'm not opposed to changing the voting mechanism/requirements or >> implementing a small quorum to prevent abuse. I was just borrowing off >> the existing system to get things started. >> >>>> >>>> This also neatly solves the Ocularity / stare decisis problem that >>>> has >>>> been discussed. The only rules of the game are in the ruleset. There >>>> is no need to hunt through past consultations to find answers to what >>>> is and is not permitted. Also, Ocularities under this revision are >>>> not >>>> proposals (although they have a similar effect) and operate under a >>>> separate set of guidelines, allowing them to be implemented more >>>> quickly, and without the extra red-tape. Finally, Ocularities (in a >>>> roundabout way) allow for more rapid changes to the B Nomic gamestate >>>> and rules as has been proposed while still ensuring a protected >>>> process. >>>> >>>> >>> Without going through the example of an obviously abusive invalid >>> action, this system would allow an invalid action to be validated, and >>> a corresponding rule to be added to the ruleset as an oracularity. the >>> problem is, it then becomes very difficult to remove this rule by >>> regular voting : it is a more lenghthy process, there is a quorum to >>> be >>> reached, etc... I suspect people will tend then to use the same system >>> to reverse the rule, deliberately violating the new rule to try and >>> reverse it through a quick vote.... I am just thinking out loud, but >>> thing about it.... >>> >> I suspect that having the Oracularity system as such would cause >> players to quickly claim inconsistency if any priest steps out of line >> with an Oracularity. >> >>> To sum up, I actually quite like the idea of the new oracularity >>> system, Just for the sake of making a fast paced and interesting game, >>> and because I would like to see it in place to see how it would work >>> and how it would shift the paradigms of the game. So you've got my >>> support on that (although maybe doing something about the tallying of >>> the Claims votes, the priests being able to vote, and implementing a >>> punishment system for an action confirmed to be invalid could be >>> good). >>> >>> >> I'm glad you asked about a punishment system. I had one in mind that >> fits well into this. See my next revision. >> >> BobTHJ >> _______________________________________________ >> spoon-discuss mailing list >> spoon-discuss@xxxxxxxxx >> http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss >> >> > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss