Mike McGann on Wed, 14 Nov 2007 01:33:51 +0100 (CET)


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Re: [s-d] Proposal: Vested Interests


One additional issue is that it could set a precedent that scripts can be
used to manage the game. For critical services, like the clock, it makes
sense. But once a gaming script goes in, there is bound to be more, and if
you get too many, it could be a mess especially if things get dependent on
them and people can't get around to maintaining them when needed. Any
opinions on that?

- Hose

On Nov 13, 2007 6:58 PM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote:

> Nice, you all bring up some good ideas. I'm alright with computers and
> some
> basic programming but not to the point I can think how to do this off the
> top of my head. Thus I don't know what precise modalities to build into
> this
> rule and how it would all go down, and seeing as I likely don't have time
> to
> find out and resubmit in the next hmmm, 4 minutes before Ballotday :-D I
> will wait till next nweek to submit something similar and workable.
>
> Would anyone volunteer to write up/run a script once we agree on how this
> rule is to work?
>
> Billy Pilgrim
>
>
> On 11/13/07, comex <comexk@xxxxxxxxx> wrote:
> >
> > On Tuesday 13 November 2007, Mike McGann wrote:
> > > Yeah, a script could work well. Best if run on a machine where no
> > > players have root. The script could be run, via setuid, under a user
> > > account that no one has access to. Any state it wants to persist in
> > > files could be 600 of that user and then no one could look at the
> state
> > > even if they wanted to. Of course, there would have to be
> contingencies
> > > to handle situations when the script fails to work properly.
> >
> > Or we could just trust the owner *whistle*
> >
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