Daniel Lepage on Thu, 11 Oct 2007 15:16:13 -0700 (MST)


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Re: [s-d] [s-b] Proposal: Bureaucracy of Bureaucracies


On Oct 11, 2007, at 5:42 PM, Mike McGann wrote:

> On 10/11/07, Daniel Lepage <dplepage@xxxxxxxxx> wrote:
>
>> The Minister doesn't get the money, the *Ministry* does. At the
>> moment there's no way for it to spend it, so it'll sit there until
>> somebody proposes a way. Nothing allows Ministers to spend money held
>> by their Ministries.
>
> Okay, I see now that the Minister doesn't get it, but a Ministry is
> not a COO, so there is no way that it could actually get it either.
> The previous rule specified that when a Player wants to "purchase a
> device from the Ministry of Goods" that "The price, as specified by
> the blueprint in question, is instantly subtracted from this player's
> currency." I read this as: to make a purchase, you subtract the price
> from your currency. No currency is transfered, it simply disappears.
> In the amendment it states "Any player with sufficient currency may
> pay the price of a blueprint to the Ministry of Goods." I read this
> as: to make a purchase, you give the Ministry of Goods the amount of
> currency, and that is not well defined.

Ok, I'll fix that.

>> I fail to see the parallels between my objects and these cards...
>> Maybe between Black Lotus and the Duplicator, but what do the others
>> have to do with each other?
>
> Parallels to the cards as in way too powerful. My comments:
>
> ===
> Name: Stun Gun
> Cost: 50m
> Powers:
> 0:Target player cannot vote on target proposal this nweek. Use this
> power at most once per nweek.
> ====
>
> Let's say there are three open proposals in a given nweek. Player X
> has the Stun Gun used on him for all three proposals (by three
> different Players). Player X now becomes inactive since they didn't
> vote in that nweek. Making their vote an ABSTAIN would be better. But,
> if everyone obtains a Stun Gun and uses it once every nweek, it could
> really bog things down if there are not a lot of proposals open (one
> proposal open, everyone stuns each other so it fails with zero
> strength) or cause a lot of proposals to be passed or failed by a
> small minority of players who didn't get stunned.

Hmm. It might bog things down, but I expect that most players will  
immediately buy Tinfoil Hats, rendering this moot anyway. It'll  
become useful again once someone invents a device to remove  
somebody's hat.

Good point about making people inactive; I'll change that to forced  
abstention.

> ===
> Name: Inverter Capsule
> Cost: 50m
> Powers:
> Sacrifice: Reverse target player's vote on target proposal. You may
> not use more than two Inverter Capsules in an nweek.
> ===
>
> It isn't clear how and when this would be applied. It wouldn't be
> before voting starts, because if you get capsuled, you can just vote
> the opposite of what you intend. If it is during the voting, you can
> always submit a new vote at any time during the voting period. If a
> player votes FOR, gets capsuled, then resubmits a vote as AGAINST,
> does that mean it is a FOR? Would this create a strategy where it
> would be best to submit your vote 1 second before the end of the
> voting period to prevent getting capsuled?

That's a good point. Perhaps the inverter should also stop the player  
from revoting. Also, if somebody inverts your vote, you could always  
buy an inverter and invert yourself back to where you wanted to be.

> ===
> Name: Mental Duplicator
> Cost: 40m
> Powers:
> Sacrifice: Cast an extra vote on any open proposal you have already
> voted on. The extra vote must be the same as your normal vote, and any
> modifier that changes or nullifies your normal vote has the same
> effect on your normal vote. You may not use two Mental Duplicators on
> the same proposal.
> ===
>
> This would be fine if all votes were always equal. With Vote Power,
> all votes may not be equal, and I think a doubling is too much. Vote
> Power +1 would work. Also, I guess you can't use 2 duplicators, but
> you could use 3?

I forgot that we had vote power. I'll rework this to take that into  
account.

> ===
> Name: Tinfoil Hat
> Cost: 60m
> Powers:
> You cannot be targeted by Stun Guns or Inverter Capsules, nor may you
> use Mental Duplicators.
> ===
>
> This doesn't have a cost. Is it a passive ability or does it have to
> be activated? How long does this effect last?

It's a passive ability; it lasts until somebody comes up with a way  
to destroy/disable tinfoil hats.

-- 
Wonko

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