Daniel Lepage on Sun, 17 Dec 2006 08:54:34 -0700 (MST)

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Re: [s-d] Spivak Pronouns (was Amended Proposal "Rule Tag")

On Dec 17, 2006, at 10:31 AM, shadowfirebird@xxxxxxxxx wrote:

>> The main reason for mandating the use of spivak pronouns is to
>> prevent ambiguities (I have played a nomic game where a female player
>> tried to argue that some rules didn't apply to her because they used
>> masculine pronouns).
> I assumed that something like that was the case.  That raises an
> interesting point, though.  So far as I know the player object does
> not have a gender.  Not only do I not know what gender all the players
> are, I suspect that in the rules none of us have one!

True. At one point we had legislated genders, though they didn't  
necessarily correspond to players' physical genders.

>>> I would like to establish an official way of doing this, if only for
>> consistency, because I don't want to see rules reading "First e gains
>> 10 points, and then ey loses 2 Charm."
> Well, that would be mildly annoying, I agree, but the *meaning* would
> still be clear.  Neither "e" nor "ey" have another meaning in that
> context - or any other I can think of.  And so there would be no
> detrimental effect on the rules.   (...?)

It works, but it's ugly and could be confusing, especially to new  
players unfamiliar with spivak pronouns.

>> Heh... or we could write an extension to the wiki where each user can
>> select a pronoun set on his/her/eir/their/h*/vis/hir/zer/xyr/zir/
>> thons preferences page, and when viewing the ruleset all pronouns
>> would automatically be replaced with the appropriate pronoun set.
> Well, again, what would that add to the game?  Other than to make it
> so that each player saw a different version of the rules - something I
> think that I would find disconcerting at least ... ::grin::

Wouldn't add much to the game, but it would add a fair bit to my  
personal amusement. :D


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