Chuck Adams on Thu, 14 Dec 2006 16:11:06 -0700 (MST)

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Re: [s-d] And speaking of Grids....

On 12/14/06, Antonio Dolcetta <antonio.dolcetta@xxxxxxxxx> wrote:
> 3) if a player were to construct one of the "intresting" shapes that
> take hundreds of cells to make, it would be very easy for a second
> player to wreck it completely by adding just one of two cells, that's
> not very much fun

Indeed.  Conway's life is interesting because of the nonintuitive and
chaotic means in which it behaves.  Perhaps something more like Ataxx
would be a better place to start?  It lends itself to adding new rules
in ways that don't potentially destroy the whole "ecosystem" in the
way that might happen to Conway's life.

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