bd on Wed, 6 Dec 2006 08:57:33 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: The rot sets in |
shadowfirebird@xxxxxxxxx wrote: >> Should this pass, I will immediately submit X props, where X is three >> times the number of players, each defining some fairly trivial means >> of transferring votes from other players to myself, and each also >> including as a subclause that I Win, and that all other proposals >> that nweek are treated as thought every vote cast on them were AGAINST. > > That's sort of the point. But everyone else will be doing the same > thing, remember. However, maybe I can tweak the thing a little. So we all write clauses to counteract each other's props, and the first one proposed wins. >> The voting machine will vote FOR all of these with much more power >> than the combined other players can stop, so all will pass, and in >> doing so will negate any other props trying to the same thing. > > Don't forget that each time Bob helps pass a proposal, it is also > helping itself to become weaker, because it gives away votes. It doesn't matter. Just the limit on the number of available votes is sufficient to break the game. It's just a matter of who does it first - er, last. Actually, it's pretty much arbitrary, but the result is someone becomes dictator. No thanks. >> 1. I disapprove of legislative kickbacks and will vote against this >> prop simply because it tries to reward those who vote against it. > > Are people more likely to pass this one if the kickback clause is > removed? Anyone else have an opinion? Generally speaking, yes, but I'd still vote AGAINST because it breaks the game the next nweek. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss