Antonio Dolcetta on Wed, 25 Jan 2006 04:07:55 -0600 (CST)

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Re: [s-d] Re: An oddity surfaces.

Peter Cooper Jr. wrote:
"Mark Walsh" <flutesultan@xxxxxxxxxxxxx> writes:
While working on an Excel Macro to automate Lit/Dark
status of Rooms and periodic Calm penalties, I stumbled
over this:
A Lit Torch and a Kirchoff's Radiation Dampener have
effects (abilities) which are opposite. Rule 2-2 doesn't
seem to have a specific bullet defining which of these
Talismans would have precedence should they both
be used in the same room.

And that was the crux of the problem I was trying to describe when
putting together the current version of rule 2-2. Without timestamping
or ordering abilities in some way, there's no way to describe which
has precedence.

And the lit-ness of a room is kind of odd, as some things try setting
it for a duration, and some things try to just change it.

The Lit Torch has Static Effects, and the Kirchoffs' are
The second bullet does have permit vs. prohibit form,
and Rule 10-1 says a Room is Lit if not otherwise defined.
I guess one could argue that the default state is Lit by

I'm not really seeing that argument offhand... I don't think that
default state is prohibiting or permitting anything.

But then flipping a switch in the Basement comes in. By
'definition' the effects of that action reverse the Lit/Dark
state of a Room.

Well, they just set the state of a room, rather than setting it for a
particular duration.


Well, modifying the rules and/or abilities to deal with it more
gracefully is probably a good idea. I'm thinking that we may want to
order light/dark effects, and possibly all activated effects.

Another possibility is that nothing is broken at all, and a room can
be both lit and dark at the same time. We'd just need the "or" in the
last bullet of r10-1 to be an inclusive or instead of the
more-common-in-English exclusive or. I'm not sure if there's any game
precedent on that. But, I don't think it'd break much if we
interpreted it like that. (Or at least, it may be less broken. But I
may be wrong on that as well.)

currently the way it's worded if a room is dark, and has a torch in it, it is lit, and if someone then darkens it via the basement room it becomes dark again, even if it still has a torch.
That makes no sense.
i's all my fault really.
I'll work on this.

I think that we need to make it so that the true state of the room is not changed, but lives on "underneath" the artifact's effects, artifacts then get ther effects applied in the order they were activated.

do you think that would work ?


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