Daniel Peter Lepage on Tue, 19 Jul 2005 10:35:34 -0500 (CDT) |
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Re: [s-d] EugeneMeidinger amends p170 |
>> <snip> >> > If a player's Alertness reaches zero, the following happens: >> > >> > *That player now "asleep". >> >> Maybe, that player _becomes_ asleep? > > You and your verbs. I needing them not! When nine hundred years old you reach, rearrange verbs you will, yes! >> <snip> >> > *All talismans belonging to that player of the type "weapon" or the >> > type "potion" are destroyed.[[A clear way to have them drop them would >> > be better]] >> >> Move them to the player's location. I'm going to prop to allow >> Talismans and the like to occupy rooms anyway, soon. > > Would there be any problems if I had them take the location of that player > but there was no rule allowing that? I don't think so. Regardless, I intend to propose a rule allowing that sometime this afternoon. >> <snip> >> > {{ >> > __Outside__ >> > >> > Description: The area outside the house. It's cold and raining. You >> > are lost. >> > Ordinances:: None >> > Exits::None >> > }} >> > [[I know there are no exits. I'll let you guys figure out a way to >> > deal with that.]] >> >> Can we call it "West of House"? > > Sounds good. Should there be a broken painting on the ground? > Any suggestions on how to get back after you get the crap scared out of > you? Perhaps you have to meditate for a while to regain your mental composure. Once you do, the solution to regaining entry becomes obvious to you and appear in the Storage Room. >> <massive snip> >> Anyway, I only bring that up to draw comments on it, and also in the >> hopes that Eugene will make health go up to 30 instead of 10. > > Sure. Thanks. Combat and associated semi-permanent attributes will be proposed in a day or two. -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss