eugman on Tue, 19 Jul 2005 11:57:14 -0500 (CDT) |
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[s-d] Some comments about combat. |
Firstly I'm going to add it so you basically get two actions per period: Moving, using a weapon, using a potion, using a rooms ability ect. So you could if you were doing enough damage force them to choose bettween using up potions or fighting back if they wanted to keep moving. Also I think if you make skill numbers you should keep it as simple as possible. Strength, dexterity/agility and a third skill should suffice. And instead of a dice roll how about weapons that act as a function of your skills? On a side note should I bring back soul pennies or just find a different use for souls in jars? _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss