Alex Truelsen on Fri, 20 May 2005 15:44:30 -0500 (CDT) |
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Re: [s-d] Re: [s-b] [auto] EugeneMeidinger amends p88 |
<snippity> > > > > > > I don't remember if "em" is the Spivak pronoun that doesn't exist or > that I > > always used wrong. Either way, "All of eir cards in the battle are > returned > > to eir deck" would be an easier way to say this. > > http://en.wikipedia.org/wiki/Spivak_pronoun > em means them,him,her So it was the one I never used right, then. I knew it was one of those... <ker-snip> > > > > After that, you'd need to define what a Dimship and wrecked Dimship are. > Or > > just define Dimships for now - wrecked Dimships could do several things > > depending on what sort of framework is set up. Salvage, repair, > mining... > > all possibilities. > > Here is the problem though: The idea of a speeder that has no offense(When > I hear the word I imagine big blimps feel free to let me know what they were > more like) and a wrecked dimship as bunch of mineral pockets seems like a > pretty good idea for now(The idea of being able to repair a wrecked dimship > is more interesting); however, it only works with the framework you have > proposed. Now I could propose that they are grid objects that do nothing and > your proposals could then alter that. I can't think of a better way of doing > this. Hey, it's your idea. You propose it. I've got plenty of ideas to suck up my proposals as is, and I'd love to see other people make props about the Grid. Now, what if these wrecks were part of a larger category of Grid Objects - wrecks and ruins? Whenever something is destroyed, there's a chance it will leave remnants on the Grid that can either be mined for resources or repaired and used again. Depending on what the object is, the chance that it will leave a wreck changes - Scout-class speeders generally get blown to little pieces and aren't seen again, but Forts almost always leave some ruins, because they're so large. That's basically what you're saying, but expanding the idea so that it can be used with more stuff, which is key - I think the old Grid died because it had too many specialty parts and it didn't all interact very well. [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss