Raelus on Wed, 18 May 2005 19:34:33 -0500 (CDT) |
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Re: [s-d] Proto-prop |
Alex Truelsen wrote:
Well, Magic is the only one I'm familiar with. I've tried not to use all of the same terms for things here where possible (cantrips/spells vs. instants/sorceries, for example), and names can be changed. Also, if you want to steer away from that sort of thing, then create a third edition set of rules and steer us away. I certainly won't reject an idea because it isn't Magic, I'm just not entirely sure how else to run a CCG.I think that after the rules are updated with better definitions, the game itself is fine, and the only thing missing is actual cards. Be creative. If you want to create something more magic-esque, make it a subset of the game or something.[[BvS]] On 5/18/05, eugman@xxxxxxxxxxx <eugman@xxxxxxxxxxx> wrote:My question to you is do we want to be making a clone of Mtg or do we want to make something more original? Just askin...So I was thinking about the card game we now have and some ways toimproveit a little - mostly I'm trying to make the cards less wieldy bydefiningcertain types of cards and more basic actions that can be referred to onthecards. Anyway, here's what I have so far, as well as all of the current cards modified to do basically the same things they do now, but phraseddifferently. The idea is that the First Edition cards are still usable,butnot as good as Beta.I'm not proposing this now because there are other props to modify Cardsonthe table and I don't want to get strange interactions. Better to waituntilvoting starts and see what needs tweaking then. Also I want to make sure people like my ideas here. So, here it is. == Proto-Prop: CCG edit == {{Change the first sentence of Rule 1-3 of the Collectable Cards Rulebooktoread: {{ Players may be Card Players. Players are initially not Card Players. }} Amend Rule 2-1 of the Collectable Cards Rulebook to read: {{ Cards have the following properties: Rarity - Rarity is a positive integer between 1 and 5, inclusive.Type/Subtype - Cards have a type, which is either Action or Thing. Cardsmayalso have one of the following subtypes, which may be used in place of their type: Action subtypes: * Cantrip - Instants can be used at any time. * Spell - Spells can only be used during their owner's turn. Thing subtypes: * Creature - Creatures may perform one action per round. Actions include attacking, blocking, and any action defined by the creature's card. Attacks can only be made during the main phase of the creature's controller. If an attacking creature is notblocked, it is destroyed and the defending player loses one Power Gem.If anattacking creature is blocked, both attacker and blocker are destroyed. * Wall - Walls are similar to creatures except that they cannot block.* Artifact - The actions performed by artifacts are defined by theartifact.Artifacts may not attack or block. * Battery - Batteries are any Thing that generates AP. Batteries may not attack or block. * Enchantment - Enchantments are played on other Things and affect those Things. Action Points - Actions Points may also be called AP. AP is a positive integer. Set - A card may belong to a certain set of cards.Text - The text of a card is a game document outlining any effects thecardhas. Cards may not affect the gamestate outside of Playing the Game of Cards. }} Add the following items to Rule 7-3 of the Collectable Cards Rulebook: {{ Destroy - If the effects of one card include destroying another, all "destroyed" cards are moved into the discard pile of the player who owns them.Sacrifice - Things may be sacrificed as part of the cost or activationcostof another card. When a Thing is sacrificed, it is destroyed.Controller - The controller of a card is the player who has the abilitytouse that card.Owner - The owner of a card is the player whose deck contains the card.Whena Thing is destroyed, it goes to its owner's discard pile. }}Remove the text "If e owns more than five Power Gems at any time, EirPowerGems are destroyed until e has five Power Gems." from rule 7-6 of the Collectable Cards Rulebook.Create a new Set of Cards named "Beta Edition" with the following cardsinit: {{ {{ = Battery of Fire = Rarity - 1 Type - Battery Action Points - 1 Set - Beta Edition Text - Destroy this card: You may use one more AP than usual this turn. }} {{ = Battery of Ice = Rarity - 1 Type - Battery Action Points - 1 Set - Beta Edition Text - Destroy this card: You may use one more AP than usual this turn. }} {{ = Frying Pan = Rarity - 1 Type - Artifact Action Points - 4 Set - Beta EditionText - At the beginning of your turn, roll a six-sided die. If theresult issix, destroy a Power Gem. }} {{ = Grunt = Rarity - 1 Type - Creature Action Points - 3 Set - Beta EditionText - When Grunt attacks, roll a two-sided die. On a 1, sacrificeGrunt.}} {{ = Time Flux = Rarity - 1 Type - Spell Action Points - 2 Set - Beta Edition Text - Return a card from your discard pile to your hand. }} {{ = Adapt = Rarity - 2 Type - Cantrip AP - 3 Set - Beta Edition Text - You may do one of the following: Draw a card, force a player to discard a card, or destroy a Thing. }} {{ = Blank Tile = Rarity - 2 Type - Cantrip Action Points - 3 Set - Beta Edition Text - Target player draws a card. }} {{ = Fireball = Rarity - 2 Type - Spell Action Points - 2 Set - Beta EditionText - Sacrifice one Battery of Fire when you play this card. DestroyonePower Gem. }} {{ = Maelstrom = Rarity - 2 Type - Enchantment Action Points - 3 Set - Beta Edition Text - Target Thing is unable to perform any actions. }} {{ = Giant Anime Robot = Rarity - 3 Type - Creature Action Points - 4 Set - Beta EditionText - All players' maximum hand size is decreased by one. 4 AP,sacrifice aThing: Destroy an opponent's Power Gem. Destroy this card if it has destroyed more than one Power Gem. }} {{ = Ice Wall = Rarity - 3 Type - Wall Action Points - 3 Set - Beta Edition Text - Sacrifice one Battery of Ice when you play this card. Sacrifice: Prevent the destruction of one Power Gem. }} {{ = Reign of Ice = Rarity - 3 Type - Artifact Action Points - 5 Set - Beta EditionText - Sacrifice one Battery of Ice when you play this card. Cardscostingmore than 4 AP to play cannot be played. }} {{ = Mind Control = Rarity - 4 Type - Spell Action Points - 4 Set - Beta Edition Text - Gain control of target Thing. }} {{ = Raelus the Unforgiven = Rarity - 4 Type - Hero Action Points - 5 Set - Beta EditionText - You may use one less AP each turn. Use 3 AP: Opponent discardsonecard of eir choice. }} {{ = Reign of Fire = Rarity - 4 Type - Artifact Action Points - 5 Set - Beta EditionText - Sacrifice one Battery of Fire when you play this card. Cardscostingless than 3 AP to play cannot be played. }} {{ = DimShip = Rarity - 5 Type - Artifact Action Points - 7 Set - Beta Edition Text - Your maximum hand size is increased by one. 5 AP: The space-time continuum is nearly ripped apart. Destroy all Things in play. }} {{ = Orb of Life Giving = Rarity - 5 Type - Spell Action Points - 7 Set - Beta Edition Text - Gain one Power Gem. }} }} }} [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss_______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss_______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss
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