Alex Truelsen on Wed, 11 May 2005 20:02:36 -0500 (CDT) |
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Re: [s-d] Re: [s-b] [auto] EugeneMeidinger amends p63 |
Well, so you pay to add a village section and pay a certain upkeep every nweek. It should be worth it, though, so you should be able to build things in the village to make it valuable in a different way. Like perhaps you build a tax collector's office to get some revenue, or a factory to produce stuff, or concealed shield/gun platforms that help protect your investments beyond the ability of your fort. I was also considering roads between towns and forts, so you can set up trade caravans or move supplies or perhaps armies around more easily... of course, first there would need to be something worth moving. [[BvS]] On 5/11/05, eugman@xxxxxxxxxxx <eugman@xxxxxxxxxxx> wrote: > > Thats interesting. My only concern is there should be some effort or cost > in making your fort have an outlying village since it would be a bit > difficult to keep track if everyone did it. > On a side note, Is the voting page wrong or do we have an 8 day nweek? > I think the list of ministries isn't supposed to say gambly anymore also. > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss