Alex Truelsen on Wed, 11 May 2005 19:20:57 -0500 (CDT) |
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Re: [s-d] Re: [s-b] [auto] EugeneMeidinger amends p63 |
On 5/11/05, eugman@xxxxxxxxxxx <eugman@xxxxxxxxxxx> wrote: > > You can understand if I want to get the rulebook in existance before I > submit a flurry of interactions and buildings. One thing I might do is make > a store for the city where you can buy cool stuff but you have to own a > building or city pass to use the store. That or get somone to name you as > the tenant on eir Blorgleflat. > > I'll make it worth playing but first I need it to exist. That's not terribly convincing... you've already submitted a "flurry of interactions and buildings," so a couple more wouldn't hurt. Additionally, your example there means that if I buy into this game, I can then get the privilege to pay even more to buy things. If it's not worth playing now, why would we want it to exist? (As I said, I'm voting for it because I think I can make it interact with the Grid - its existence can help my newest project and it thus helps me. But I'm not playing it in this form.) [[BvS]] > On 5/11/05, Daniel Lepage <dpl33@xxxxxxxxxxx> wrote: > > > > > > OK, time for a grammar nazi campaign run. > > > > > > Don't you have about half of the existing ministries right now? Besides, > if > > I have to check everyone's spelling and grammar, I'll actually start > really > > reading their proposals instead of getting the general idea, and the > game > > will benefit as a result. Vote for BvS! > > > > > > > > > > > > The Ministry of Cities is a Ministry; its Minister may be called the > > > > Vice Mayor or VM . The Vice Mayor is responsible for all changes > > > > related to Cityscape. If the Vice Mayor is unable to produce or > > > > maintain the Cityscape Rulebook then that is the Minister of > Change's > > > > job. > > > > > > I would say that that will never happen. The Vice Mayor can *always* > > > maintain the rulebook, and part of being a Minister is figuring out a > > > good way to do this. If the wiki doesn't work for you, then get a > > > Geocities account or email the rules to spoon-notices every two days, > > > or whatever else you can think of. > > > > > > How do we create new pages on the Wiki, anyway? Once the page exists I > can > > probably work it out from there, but it's that first step that's a > problem. > > > > > > > > > > I'm still extremely wary of adding too many subgames at once, though. > > > > > > I could argue either way for Subgames - if we introduce ten and no one > plays > > eight, then that's one way to pick good ones... on the other hand, it > would > > be simpler if people only voted for Subgames they planned on playing. > And > > once people are playing a subgame, they can make proposals to modify it > and > > make it better, so that way would pretty much ensure a success every > time a > > subgame passed. > > > > As far as this one goes, I'm not entirely sure what the point is... what > do > > I gain out of playing? It looks like I pay for a building and pay taxes > on > > it, as opposed to Forts, which will give me revenue every nweek and the > > ability to shoot at Wonk... er... other players. If I want to make money > off > > of Cityscape, it has to come from other players somehow, so it's a > zero-sum > > game at best - not even zero-sum, because a lot of money will just > vanish > > every nweek into taxes. > > > > Although I do wonder what would happen if Nomburg was placed on the 3x3 > grid > > at the center of The Grid - the square bordered by (12,12), (12,14), > > (14,14), and (14,12), so each Grid square represents a 2x2 square of > blocks > > in Nomburg. Then other cities could be plopped down here and there > around > > the Grid as well, which would start making things interesting because > you'd > > have cities nearby Forts... or maybe Forts in the center of cities, so > each > > of us could have our own little town. > > > > That would either be really awesome or a dismal flop. Because I see > > opportunities for interaction, I'll vote for Cityscape if it's cleaned > up > > (as per Wonko's suggestions), but I'm not playing it until I can get > > something out of it. > > > > [[BvS]] > > > > -- > > > Wonko > > > > > > What happens if a big asteroid hits Earth ? Judging from realistic > > > simulations involving a sledge hammer and a common laboratory frog, we > > > can assume it will be pretty bad. > > > -Dave Barry (1947 - ) > > > > > > _______________________________________________ > > > spoon-discuss mailing list > > > spoon-discuss@xxxxxxxxx > > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > > > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss