Peter Cooper Jr. on Wed, 11 May 2005 15:32:19 -0500 (CDT) |
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[s-d] Re: [auto] EugeneMeidinger submits p71 |
automailer@xxxxxxxxxxxxxxx writes: > EugeneMeidinger has submitted a new proposal, p71. > > --------------------------------- > Proposal 71/0: story props are working now! > A Standard Proposal by EugeneMeidinger > Last modified on nweek 88, nday 3 > > [[Spawn]] > [[Let me know if I'm not making this airtight enough. The idea is > it's like comment text but it isn't completely ignored.]] Well, you could probably just only have one kind of text, but allow things to look at comment text if it's explicitly mentioned. > Add to the end of rule 1-2 the following: >> {{In a Game Document, with the exception of this paragraph, text > between each pair of doubled asterisks (that is, text between "**" > and "**"), shall be deemed Extra Text and shall have no effect > beyond the rules recognizing it's existence.}} Only use "it's" if you could replace it with "it is". Possessive its has no apostrophe. It's one of the few rules in English that doesn't have exceptions. -- Peter C. "There is something fascinating about science. One gets such wholesale returns of conjecture out of such a trifling investment of fact." -- Mark Twain _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss