| eugman on Tue, 10 May 2005 17:50:29 -0500 (CDT) |
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| Re: [s-d] Re: [s-b] [auto] EugeneMeidinger submits p63 |
Argh I thought I had replaced transferrable with fluid. And I did run it thoguh one. I just don't own a grammar checker.
> I checked - there are plenty of errors, but amusingly enough, I haven't
> found any that the Grammar Nazi would be allowed to call you on, except for
> a misspelling of the word "transferred." Of course, that still means you get
> a Suck Point. (Other mistakes include not having a period at the end of one
> sentence and using the word "may" twice in a row. Run this prop through a
> spell-checker.)
>
> [[BvS]]
>
> On 5/10/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> wrote:
> >
> > EugeneMeidinger has submitted a new proposal, p63.
> >
> > ---------------------------------
> > Proposal 63/0: Cityscape is a coming back yo!
> > A Standard Proposal by EugeneMeidinger
> > Last modified on nweek 88, nday 2
> >
> > [[Come on nazi! Gimme your best shot. technically we don't have one yet
> > though.]]
> >
> > Create a new Section to the Ruleset, named "Subgames".
> >
> > Create a new rule in the Subgames section of the ruleset:
> >
> > [[The following changes the minsters and makes it so this rulebook
> > exists]]
> >
> > {{
> > == Cityscape ==
> > There exists a subgame as defined by the "Cityscape Rulebook"
> > Players may join by submitting a legal game action that is part of
> > cityscape.
> > Players may quit at any time. The Minister of Cities maintains anything
> > relating to Cityscape including maintain the rulebook.
> >
> > }}
> >
> > Add to rule 4-4 of the ruleset :
> > {{
> > The Ministry of Cities
> >
> > The Ministry of Cities is a Ministry; its Minister may be called the Vice
> > Mayor or VM . The Vice Mayor is responsible for all changes related to
> > Cityscape. If the Vice Mayor is unable to produce or maintain the Cityscape
> > Rulebook then that is the Minister of Change's job.
> >
> > }}
> >
> > Create A rulebook named "Cityscape Rulebook".
> > Add the following sections to the rule book:
> >
> > Section I: The basics
> > Section II: Buildings
> > Section III: Cities
> > Section IV: City Governments
> >
> > Add the following rules to Section 1 of the Cityscape rulebook:
> > {{
> > == The Subgame of Cityscape ==
> > The name of this subgame is Cityscape.
> >
> > == Buildings ==
> >
> > All buildings are fluid or fixed, open or closed, taxable or tax-exempt
> > and have a value. By default , a buildings is fixed, closed, taxable and
> > have a value of 10. All buildings by default have a zoning of urban and a
> > location of limbo and a district of limbo.
> >
> > If a building is transferable it may be sold, exchanged, demolished,
> > closed or opened by it's owner. If a building is demolished that building is
> > destroyed and the former owner retains ownership of the plot of land the
> > building was on for an nweek. At the end of that nweek ownership reverts to
> > the respective city government unless that player places a building of the
> > aforementioned plot of land.
> >
> > Closed buildings may not be used for any game action unless stated
> > otherwise by the rules with the exception of buying, selling, placing,
> > opening, or renaming.
> >
> > Any building owned by a player is considered taxable unless stated
> > otherwise. All other buildings are tax-exempt. Tax-exempt buildings cannot
> > be taxed and taxable buildings can. Every tax day the owner of a building
> > pays to the coffer of the city which the building is in, an amount equal to
> > or greater than that buildings value multiplied by that cities tax rate.
> > Payment is made in the form of the city's main currency.
> >
> > All buildings in limbo are considered closed until placed in a city. A
> > building may not be placed in a square that is already occupied by a
> > building or reserved by a city. A building in a city has a location x and y
> > ,where x is the bottom street touching the building and y is the left street
> > touching the building.
> >
> > All buildings in a city have the name of that city as the district.
> >
> > All buildings have an attribute called "zoning". Zoning is used to
> > determine in which cities a building may be placed. Zoning may may be any
> > combination of urban and rural and sea . Any without a zoning attribute is
> > considered to have a zoning of urban.
> > Players may not share ownership of a building.
> >
> > If a building may always be referred to as a name by what type of building
> > it is. Buildings without types must be created with a name or are destroyed.
> > If a building is has no name and is renamed it gains a name by which it may
> > be specified. If a building already has a name by which it may be specified
> > and is renamed that name is changed. If a building is to gain a name that
> > name must be unique among all building names.
> >
> > == Cities ==
> > A City is a Game Object represented by a Game Document of the same name
> > which may also be referred to as the city's "map". Cities consist of a grid
> > of lines forming squares also known as "plots" a plot may also be referred
> > to "plot of land". The lines are called "streets". Streets parallel to the X
> > axis are initially named in order by letter starting with the x axis named
> > a. Streets parallel to the Y axis are initially named in order by number
> > starting with the y axis named 0. Squares are named by the lower left
> > corner. Only quadrant one of the plane is used. (so the origin is 0,a and up
> > one space is 0,b. All cities must be formed by a rectangular grid.
> >
> > All cities a default tax rate of 0 , a default exchange rate of 1 and a
> > default zoning type of urban. Zoning type determines what buildings may be
> > built there.
> >
> > If a city would use a building value, that city uses the building's value
> > multiplied by that city's exchange rate and rounded up to the nearest
> > integer instead.
> >
> > City's may require ownership of a "city pass" respective to that city
> > and/or ownership of a building in that city if a player wishes to make use
> > of any buildings inside that city.
> >
> > == City Government ==
> > A city government consists of a rule which controls how a city behaves and
> > a coffer. A coffer is a Game Object. A coffer contains everything a city
> > owns that is not represent by the map. There is also a meta-city government
> > which determines the default for city actions and possessions.
> > }}
> >
> > Add the following rules to Section 2 of the Cityscape rulebook:
> > {{
> >
> > == Small houses ==
> > A small house is a type of building. All small houses initially are fluid,
> > taxable, open and have a value of 10. All small houses have a zoning of
> > rural and urban. After buying a small house and once every nweek a player
> > may rename it as long as the name contains the word house.
> >
> > == Stores ==
> > A store is a type of building. All stores are initially nontransferable,
> > taxable, open and have a value of 50. All stores unless sold by a city to a
> > player or from a player to a player are owned by the city in which they
> > reside. Any store which is in limbo and does not have an owner is destroyed.
> >
> > The owner of a store may list exchangeable Game Objects e owns which e
> > wishes to sell. E must also list the price for those Game Objects. The price
> > may be in a combination of currency and exchangeable Game Objects . If a
> > player wishes to buy an item listed, and buyer has what is listed as the
> > price then the Game Objects for sale and the Game Objects listed as price
> > are exchanged between the two players or between the player and city coffer.
> >
> > If a player owns a store e may rename it once a nweek as long as the name
> > contains the word store.
> > }}
> >
> > Add the following rules to Section 3 of the Cityscape rulebook:
> >
> > {{
> > == Nomburg ==
> >
> > Nomburg is 6 squares tall and 6 squares wide.
> >
> > Squares (c,2), (e,1), (d,4), (a,0) and (g,0) are reserved for city owned
> > buildings. Players may not build on the aforementioned squares.
> >
> > Nomburg has a zoning type of urban.
> >
> > }}
> >
> > Add the following rules to Section 4 of the Cityscape rulebook:
> >
> > {{
> > == Meta-city government ==
> >
> > Any Game Objects a city receives are placed in its coffer.
> >
> > [[ The default tax rates and exchange rates can be ignored because they
> > have no effect.]]
> >
> > The Default tax day is the 1st nday of every nweek evenly divisi0ble by
> > 10. Every tax day the owners of the taxable buildings in that city must each
> > pay that city in that city's currency the value of the building
> > [[technically the value times exchange rate according to the other rules]]
> > times the city's tax rate rounded up [[the total not the tax rate]] or the
> > city will take ownership or "repossess" that building.
> >
> > If a city repossesses a building because the former owner did not pay eir
> > taxes, an auction is held. The Bidding starts at 2 X. Any player may bid as
> > long as e has enough X to match and his bid is higher than the current
> > highest bid. If there is no highest bidder after the ending of two checking
> > periods, which is every four days after the auction starts, then the
> > building becomes a city owned building. If a player no longer has enough X
> > to match eir bid then eir bid is retracted. If a player's bids are retracted
> > three or more time e is ineligible to bid further. If at the end of a
> > checking period the highest bid has not changed since the end of the
> > previous checking period then the highest bidder gains ownership of the
> > building and the amount of X e bid is transfered to that city's coffer. X in
> > this paragraph being whatever the city's main currency is.
> >
> > If the city owns a building that has a district of limbo and is not placed
> > on the city's list of buildings not for sale then the city will sell it to
> > any player at the cost of that buildings value[[technically this is value *
> > exchange rate but with an exchange rate of 1 it is the same as if you didn't
> > have to multiply it]] in the form of that city's main currency.
> >
> > == Nomburg government==
> > Nomburg initially has 10 small houses with a District of limbo.
> > Nomburg's main currency is the Genechip.
> > }}
> >
> > Remove the section of the Ruleset, named "Casinos."
> >
> > [[ Moves casino stuff into the subgame]]
> >
> > Create a new rule in section 2 of the Cityscape rulebook:
> >
> > {{
> > == Casinos ==
> > The word "prize" ,when found in any rule with the word casino in the
> > title, is considered to mean any tradable game object; usually given to the
> > winner of a game.
> >
> > Casinos are a type of building. Only one Casino per Player maximum.
> > Casinos come with their own currencies or may use existing currencies.
> > Casinos may run certain games at a fee to any participant. Games may be
> > added to a Casino, provided they are on the Gambly's approved list. No game
> > may result in or give a prize that results in the altering of votes, rules
> > or proposals.
> >
> > Any newly made Casinos come with the following games standard:
> >
> > All games involving random elements must use the dice roller described in
> > the document named HowToRollDice.
> >
> > Casinos store all of their winnings, starting money and any other prizes
> > in vaults.
> > }}
> >
> > Create a new rule in section 2 of the Cityscape rulebook:
> >
> > {{
> > == Running a Casino ==
> >
> > Casinos are by default fluid and have a value of 50. Everything in a
> > Casino's vault is considered part of the Casino and is subjected the same
> > things that happen to the Casino but not the owner's inventory. A Casino
> > owner may remove from the Casino's vault one non-currency prize and a tenth
> > rounded up of the currency used by the Casino on nday 2 ,even if the Casino
> > is closed. E may place any tradable objects into the vault.
> >
> > If a player wins a game or a casino declines a game but the vault does not
> > have the required winnings or player's bet, that player gains ownership of
> > the Casino otherwise the winnings are remove from the vault and given to
> > that player.
> >
> > }}
> >
> > [[ This makes the Library you get to use as a prize for playing the tiles
> > game]]
> >
> > Create a building called The Library according to the following:
> > The Library is fixed, tax-exempt, open and has a value of 50. The Library
> > has a zoning of urban. If The Library is created and a,0 of Nomburg is not
> > occupied by a building then a,0 is The Library's location and Nomburg is its
> > District otherwise it has a location and district of limbo but is owned by
> > Nomburg. The last person to have a zone they control to be zapped in the
> > subgame of tiles owns The Library. If no one has had a zone zapped then The
> > Library is owned by Nomburg and placed on the list of buildings not for
> > sale.
> > ---------------------------------
> >
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