eugman on Tue, 10 May 2005 17:50:29 -0500 (CDT) |
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Re: [s-d] Re: [s-b] [auto] EugeneMeidinger submits p63 |
Argh I thought I had replaced transferrable with fluid. And I did run it thoguh one. I just don't own a grammar checker. > I checked - there are plenty of errors, but amusingly enough, I haven't > found any that the Grammar Nazi would be allowed to call you on, except for > a misspelling of the word "transferred." Of course, that still means you get > a Suck Point. (Other mistakes include not having a period at the end of one > sentence and using the word "may" twice in a row. Run this prop through a > spell-checker.) > > [[BvS]] > > On 5/10/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> wrote: > > > > EugeneMeidinger has submitted a new proposal, p63. > > > > --------------------------------- > > Proposal 63/0: Cityscape is a coming back yo! > > A Standard Proposal by EugeneMeidinger > > Last modified on nweek 88, nday 2 > > > > [[Come on nazi! Gimme your best shot. technically we don't have one yet > > though.]] > > > > Create a new Section to the Ruleset, named "Subgames". > > > > Create a new rule in the Subgames section of the ruleset: > > > > [[The following changes the minsters and makes it so this rulebook > > exists]] > > > > {{ > > == Cityscape == > > There exists a subgame as defined by the "Cityscape Rulebook" > > Players may join by submitting a legal game action that is part of > > cityscape. > > Players may quit at any time. The Minister of Cities maintains anything > > relating to Cityscape including maintain the rulebook. > > > > }} > > > > Add to rule 4-4 of the ruleset : > > {{ > > The Ministry of Cities > > > > The Ministry of Cities is a Ministry; its Minister may be called the Vice > > Mayor or VM . The Vice Mayor is responsible for all changes related to > > Cityscape. If the Vice Mayor is unable to produce or maintain the Cityscape > > Rulebook then that is the Minister of Change's job. > > > > }} > > > > Create A rulebook named "Cityscape Rulebook". > > Add the following sections to the rule book: > > > > Section I: The basics > > Section II: Buildings > > Section III: Cities > > Section IV: City Governments > > > > Add the following rules to Section 1 of the Cityscape rulebook: > > {{ > > == The Subgame of Cityscape == > > The name of this subgame is Cityscape. > > > > == Buildings == > > > > All buildings are fluid or fixed, open or closed, taxable or tax-exempt > > and have a value. By default , a buildings is fixed, closed, taxable and > > have a value of 10. All buildings by default have a zoning of urban and a > > location of limbo and a district of limbo. > > > > If a building is transferable it may be sold, exchanged, demolished, > > closed or opened by it's owner. If a building is demolished that building is > > destroyed and the former owner retains ownership of the plot of land the > > building was on for an nweek. At the end of that nweek ownership reverts to > > the respective city government unless that player places a building of the > > aforementioned plot of land. > > > > Closed buildings may not be used for any game action unless stated > > otherwise by the rules with the exception of buying, selling, placing, > > opening, or renaming. > > > > Any building owned by a player is considered taxable unless stated > > otherwise. All other buildings are tax-exempt. Tax-exempt buildings cannot > > be taxed and taxable buildings can. Every tax day the owner of a building > > pays to the coffer of the city which the building is in, an amount equal to > > or greater than that buildings value multiplied by that cities tax rate. > > Payment is made in the form of the city's main currency. > > > > All buildings in limbo are considered closed until placed in a city. A > > building may not be placed in a square that is already occupied by a > > building or reserved by a city. A building in a city has a location x and y > > ,where x is the bottom street touching the building and y is the left street > > touching the building. > > > > All buildings in a city have the name of that city as the district. > > > > All buildings have an attribute called "zoning". Zoning is used to > > determine in which cities a building may be placed. Zoning may may be any > > combination of urban and rural and sea . Any without a zoning attribute is > > considered to have a zoning of urban. > > Players may not share ownership of a building. > > > > If a building may always be referred to as a name by what type of building > > it is. Buildings without types must be created with a name or are destroyed. > > If a building is has no name and is renamed it gains a name by which it may > > be specified. If a building already has a name by which it may be specified > > and is renamed that name is changed. If a building is to gain a name that > > name must be unique among all building names. > > > > == Cities == > > A City is a Game Object represented by a Game Document of the same name > > which may also be referred to as the city's "map". Cities consist of a grid > > of lines forming squares also known as "plots" a plot may also be referred > > to "plot of land". The lines are called "streets". Streets parallel to the X > > axis are initially named in order by letter starting with the x axis named > > a. Streets parallel to the Y axis are initially named in order by number > > starting with the y axis named 0. Squares are named by the lower left > > corner. Only quadrant one of the plane is used. (so the origin is 0,a and up > > one space is 0,b. All cities must be formed by a rectangular grid. > > > > All cities a default tax rate of 0 , a default exchange rate of 1 and a > > default zoning type of urban. Zoning type determines what buildings may be > > built there. > > > > If a city would use a building value, that city uses the building's value > > multiplied by that city's exchange rate and rounded up to the nearest > > integer instead. > > > > City's may require ownership of a "city pass" respective to that city > > and/or ownership of a building in that city if a player wishes to make use > > of any buildings inside that city. > > > > == City Government == > > A city government consists of a rule which controls how a city behaves and > > a coffer. A coffer is a Game Object. A coffer contains everything a city > > owns that is not represent by the map. There is also a meta-city government > > which determines the default for city actions and possessions. > > }} > > > > Add the following rules to Section 2 of the Cityscape rulebook: > > {{ > > > > == Small houses == > > A small house is a type of building. All small houses initially are fluid, > > taxable, open and have a value of 10. All small houses have a zoning of > > rural and urban. After buying a small house and once every nweek a player > > may rename it as long as the name contains the word house. > > > > == Stores == > > A store is a type of building. All stores are initially nontransferable, > > taxable, open and have a value of 50. All stores unless sold by a city to a > > player or from a player to a player are owned by the city in which they > > reside. Any store which is in limbo and does not have an owner is destroyed. > > > > The owner of a store may list exchangeable Game Objects e owns which e > > wishes to sell. E must also list the price for those Game Objects. The price > > may be in a combination of currency and exchangeable Game Objects . If a > > player wishes to buy an item listed, and buyer has what is listed as the > > price then the Game Objects for sale and the Game Objects listed as price > > are exchanged between the two players or between the player and city coffer. > > > > If a player owns a store e may rename it once a nweek as long as the name > > contains the word store. > > }} > > > > Add the following rules to Section 3 of the Cityscape rulebook: > > > > {{ > > == Nomburg == > > > > Nomburg is 6 squares tall and 6 squares wide. > > > > Squares (c,2), (e,1), (d,4), (a,0) and (g,0) are reserved for city owned > > buildings. Players may not build on the aforementioned squares. > > > > Nomburg has a zoning type of urban. > > > > }} > > > > Add the following rules to Section 4 of the Cityscape rulebook: > > > > {{ > > == Meta-city government == > > > > Any Game Objects a city receives are placed in its coffer. > > > > [[ The default tax rates and exchange rates can be ignored because they > > have no effect.]] > > > > The Default tax day is the 1st nday of every nweek evenly divisi0ble by > > 10. Every tax day the owners of the taxable buildings in that city must each > > pay that city in that city's currency the value of the building > > [[technically the value times exchange rate according to the other rules]] > > times the city's tax rate rounded up [[the total not the tax rate]] or the > > city will take ownership or "repossess" that building. > > > > If a city repossesses a building because the former owner did not pay eir > > taxes, an auction is held. The Bidding starts at 2 X. Any player may bid as > > long as e has enough X to match and his bid is higher than the current > > highest bid. If there is no highest bidder after the ending of two checking > > periods, which is every four days after the auction starts, then the > > building becomes a city owned building. If a player no longer has enough X > > to match eir bid then eir bid is retracted. If a player's bids are retracted > > three or more time e is ineligible to bid further. If at the end of a > > checking period the highest bid has not changed since the end of the > > previous checking period then the highest bidder gains ownership of the > > building and the amount of X e bid is transfered to that city's coffer. X in > > this paragraph being whatever the city's main currency is. > > > > If the city owns a building that has a district of limbo and is not placed > > on the city's list of buildings not for sale then the city will sell it to > > any player at the cost of that buildings value[[technically this is value * > > exchange rate but with an exchange rate of 1 it is the same as if you didn't > > have to multiply it]] in the form of that city's main currency. > > > > == Nomburg government== > > Nomburg initially has 10 small houses with a District of limbo. > > Nomburg's main currency is the Genechip. > > }} > > > > Remove the section of the Ruleset, named "Casinos." > > > > [[ Moves casino stuff into the subgame]] > > > > Create a new rule in section 2 of the Cityscape rulebook: > > > > {{ > > == Casinos == > > The word "prize" ,when found in any rule with the word casino in the > > title, is considered to mean any tradable game object; usually given to the > > winner of a game. > > > > Casinos are a type of building. Only one Casino per Player maximum. > > Casinos come with their own currencies or may use existing currencies. > > Casinos may run certain games at a fee to any participant. Games may be > > added to a Casino, provided they are on the Gambly's approved list. No game > > may result in or give a prize that results in the altering of votes, rules > > or proposals. > > > > Any newly made Casinos come with the following games standard: > > > > All games involving random elements must use the dice roller described in > > the document named HowToRollDice. > > > > Casinos store all of their winnings, starting money and any other prizes > > in vaults. > > }} > > > > Create a new rule in section 2 of the Cityscape rulebook: > > > > {{ > > == Running a Casino == > > > > Casinos are by default fluid and have a value of 50. Everything in a > > Casino's vault is considered part of the Casino and is subjected the same > > things that happen to the Casino but not the owner's inventory. A Casino > > owner may remove from the Casino's vault one non-currency prize and a tenth > > rounded up of the currency used by the Casino on nday 2 ,even if the Casino > > is closed. E may place any tradable objects into the vault. > > > > If a player wins a game or a casino declines a game but the vault does not > > have the required winnings or player's bet, that player gains ownership of > > the Casino otherwise the winnings are remove from the vault and given to > > that player. > > > > }} > > > > [[ This makes the Library you get to use as a prize for playing the tiles > > game]] > > > > Create a building called The Library according to the following: > > The Library is fixed, tax-exempt, open and has a value of 50. The Library > > has a zoning of urban. If The Library is created and a,0 of Nomburg is not > > occupied by a building then a,0 is The Library's location and Nomburg is its > > District otherwise it has a location and district of limbo but is owned by > > Nomburg. The last person to have a zone they control to be zapped in the > > subgame of tiles owns The Library. If no one has had a zone zapped then The > > Library is owned by Nomburg and placed on the list of buildings not for > > sale. > > --------------------------------- > > > > This Message was sent automatically by the Wiki. > > Please do not reply to the sender of this message, as your replies will be > > ignored. Thank you. > > _______________________________________________ > > spoon-business mailing list > > spoon-business@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss