eugman on Tue, 10 May 2005 17:50:29 -0500 (CDT)


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Re: [s-d] Re: [s-b] [auto] EugeneMeidinger submits p63


Argh I thought I had replaced  transferrable with fluid. And I did run it thoguh one. I just don't own a grammar checker.


> I checked - there are plenty of errors, but amusingly enough, I haven't 
> found any that the Grammar Nazi would be allowed to call you on, except for 
> a misspelling of the word "transferred." Of course, that still means you get 
> a Suck Point. (Other mistakes include not having a period at the end of one 
> sentence and using the word "may" twice in a row. Run this prop through a 
> spell-checker.)
> 
> [[BvS]]
> 
> On 5/10/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> wrote:
> > 
> > EugeneMeidinger has submitted a new proposal, p63.
> > 
> > ---------------------------------
> > Proposal 63/0: Cityscape is a coming back yo!
> > A Standard Proposal by EugeneMeidinger
> > Last modified on nweek 88, nday 2
> > 
> > [[Come on nazi! Gimme your best shot. technically we don't have one yet 
> > though.]]
> > 
> > Create a new Section to the Ruleset, named "Subgames".
> > 
> > Create a new rule in the Subgames section of the ruleset:
> > 
> > [[The following changes the minsters and makes it so this rulebook 
> > exists]]
> > 
> > {{
> > == Cityscape ==
> > There exists a subgame as defined by the "Cityscape Rulebook"
> > Players may join by submitting a legal game action that is part of 
> > cityscape.
> > Players may quit at any time. The Minister of Cities maintains anything 
> > relating to Cityscape including maintain the rulebook.
> > 
> > }}
> > 
> > Add to rule 4-4 of the ruleset :
> > {{
> > The Ministry of Cities
> > 
> > The Ministry of Cities is a Ministry; its Minister may be called the Vice 
> > Mayor or VM . The Vice Mayor is responsible for all changes related to 
> > Cityscape. If the Vice Mayor is unable to produce or maintain the Cityscape 
> > Rulebook then that is the Minister of Change's job.
> > 
> > }}
> > 
> > Create A rulebook named "Cityscape Rulebook".
> > Add the following sections to the rule book:
> > 
> > Section I: The basics
> > Section II: Buildings
> > Section III: Cities
> > Section IV: City Governments
> > 
> > Add the following rules to Section 1 of the Cityscape rulebook:
> > {{
> > == The Subgame of Cityscape ==
> > The name of this subgame is Cityscape.
> > 
> > == Buildings ==
> > 
> > All buildings are fluid or fixed, open or closed, taxable or tax-exempt 
> > and have a value. By default , a buildings is fixed, closed, taxable and 
> > have a value of 10. All buildings by default have a zoning of urban and a 
> > location of limbo and a district of limbo.
> > 
> > If a building is transferable it may be sold, exchanged, demolished, 
> > closed or opened by it's owner. If a building is demolished that building is 
> > destroyed and the former owner retains ownership of the plot of land the 
> > building was on for an nweek. At the end of that nweek ownership reverts to 
> > the respective city government unless that player places a building of the 
> > aforementioned plot of land.
> > 
> > Closed buildings may not be used for any game action unless stated 
> > otherwise by the rules with the exception of buying, selling, placing, 
> > opening, or renaming.
> > 
> > Any building owned by a player is considered taxable unless stated 
> > otherwise. All other buildings are tax-exempt. Tax-exempt buildings cannot 
> > be taxed and taxable buildings can. Every tax day the owner of a building 
> > pays to the coffer of the city which the building is in, an amount equal to 
> > or greater than that buildings value multiplied by that cities tax rate. 
> > Payment is made in the form of the city's main currency.
> > 
> > All buildings in limbo are considered closed until placed in a city. A 
> > building may not be placed in a square that is already occupied by a 
> > building or reserved by a city. A building in a city has a location x and y 
> > ,where x is the bottom street touching the building and y is the left street 
> > touching the building.
> > 
> > All buildings in a city have the name of that city as the district.
> > 
> > All buildings have an attribute called "zoning". Zoning is used to 
> > determine in which cities a building may be placed. Zoning may may be any 
> > combination of urban and rural and sea . Any without a zoning attribute is 
> > considered to have a zoning of urban.
> > Players may not share ownership of a building.
> > 
> > If a building may always be referred to as a name by what type of building 
> > it is. Buildings without types must be created with a name or are destroyed. 
> > If a building is has no name and is renamed it gains a name by which it may 
> > be specified. If a building already has a name by which it may be specified 
> > and is renamed that name is changed. If a building is to gain a name that 
> > name must be unique among all building names.
> > 
> > == Cities ==
> > A City is a Game Object represented by a Game Document of the same name 
> > which may also be referred to as the city's "map". Cities consist of a grid 
> > of lines forming squares also known as "plots" a plot may also be referred 
> > to "plot of land". The lines are called "streets". Streets parallel to the X 
> > axis are initially named in order by letter starting with the x axis named 
> > a. Streets parallel to the Y axis are initially named in order by number 
> > starting with the y axis named 0. Squares are named by the lower left 
> > corner. Only quadrant one of the plane is used. (so the origin is 0,a and up 
> > one space is 0,b. All cities must be formed by a rectangular grid.
> > 
> > All cities a default tax rate of 0 , a default exchange rate of 1 and a 
> > default zoning type of urban. Zoning type determines what buildings may be 
> > built there.
> > 
> > If a city would use a building value, that city uses the building's value 
> > multiplied by that city's exchange rate and rounded up to the nearest 
> > integer instead.
> > 
> > City's may require ownership of a "city pass" respective to that city 
> > and/or ownership of a building in that city if a player wishes to make use 
> > of any buildings inside that city.
> > 
> > == City Government ==
> > A city government consists of a rule which controls how a city behaves and 
> > a coffer. A coffer is a Game Object. A coffer contains everything a city 
> > owns that is not represent by the map. There is also a meta-city government 
> > which determines the default for city actions and possessions.
> > }}
> > 
> > Add the following rules to Section 2 of the Cityscape rulebook:
> > {{
> > 
> > == Small houses ==
> > A small house is a type of building. All small houses initially are fluid, 
> > taxable, open and have a value of 10. All small houses have a zoning of 
> > rural and urban. After buying a small house and once every nweek a player 
> > may rename it as long as the name contains the word house.
> > 
> > == Stores ==
> > A store is a type of building. All stores are initially nontransferable, 
> > taxable, open and have a value of 50. All stores unless sold by a city to a 
> > player or from a player to a player are owned by the city in which they 
> > reside. Any store which is in limbo and does not have an owner is destroyed.
> > 
> > The owner of a store may list exchangeable Game Objects e owns which e 
> > wishes to sell. E must also list the price for those Game Objects. The price 
> > may be in a combination of currency and exchangeable Game Objects . If a 
> > player wishes to buy an item listed, and buyer has what is listed as the 
> > price then the Game Objects for sale and the Game Objects listed as price 
> > are exchanged between the two players or between the player and city coffer.
> > 
> > If a player owns a store e may rename it once a nweek as long as the name 
> > contains the word store.
> > }}
> > 
> > Add the following rules to Section 3 of the Cityscape rulebook:
> > 
> > {{
> > == Nomburg ==
> > 
> > Nomburg is 6 squares tall and 6 squares wide.
> > 
> > Squares (c,2), (e,1), (d,4), (a,0) and (g,0) are reserved for city owned 
> > buildings. Players may not build on the aforementioned squares.
> > 
> > Nomburg has a zoning type of urban.
> > 
> > }}
> > 
> > Add the following rules to Section 4 of the Cityscape rulebook:
> > 
> > {{
> > == Meta-city government ==
> > 
> > Any Game Objects a city receives are placed in its coffer.
> > 
> > [[ The default tax rates and exchange rates can be ignored because they 
> > have no effect.]]
> > 
> > The Default tax day is the 1st nday of every nweek evenly divisi0ble by 
> > 10. Every tax day the owners of the taxable buildings in that city must each 
> > pay that city in that city's currency the value of the building 
> > [[technically the value times exchange rate according to the other rules]] 
> > times the city's tax rate rounded up [[the total not the tax rate]] or the 
> > city will take ownership or "repossess" that building.
> > 
> > If a city repossesses a building because the former owner did not pay eir 
> > taxes, an auction is held. The Bidding starts at 2 X. Any player may bid as 
> > long as e has enough X to match and his bid is higher than the current 
> > highest bid. If there is no highest bidder after the ending of two checking 
> > periods, which is every four days after the auction starts, then the 
> > building becomes a city owned building. If a player no longer has enough X 
> > to match eir bid then eir bid is retracted. If a player's bids are retracted 
> > three or more time e is ineligible to bid further. If at the end of a 
> > checking period the highest bid has not changed since the end of the 
> > previous checking period then the highest bidder gains ownership of the 
> > building and the amount of X e bid is transfered to that city's coffer. X in 
> > this paragraph being whatever the city's main currency is.
> > 
> > If the city owns a building that has a district of limbo and is not placed 
> > on the city's list of buildings not for sale then the city will sell it to 
> > any player at the cost of that buildings value[[technically this is value * 
> > exchange rate but with an exchange rate of 1 it is the same as if you didn't 
> > have to multiply it]] in the form of that city's main currency.
> > 
> > == Nomburg government==
> > Nomburg initially has 10 small houses with a District of limbo.
> > Nomburg's main currency is the Genechip.
> > }}
> > 
> > Remove the section of the Ruleset, named "Casinos."
> > 
> > [[ Moves casino stuff into the subgame]]
> > 
> > Create a new rule in section 2 of the Cityscape rulebook:
> > 
> > {{
> > == Casinos ==
> > The word "prize" ,when found in any rule with the word casino in the 
> > title, is considered to mean any tradable game object; usually given to the 
> > winner of a game.
> > 
> > Casinos are a type of building. Only one Casino per Player maximum. 
> > Casinos come with their own currencies or may use existing currencies. 
> > Casinos may run certain games at a fee to any participant. Games may be 
> > added to a Casino, provided they are on the Gambly's approved list. No game 
> > may result in or give a prize that results in the altering of votes, rules 
> > or proposals.
> > 
> > Any newly made Casinos come with the following games standard:
> > 
> > All games involving random elements must use the dice roller described in 
> > the document named HowToRollDice.
> > 
> > Casinos store all of their winnings, starting money and any other prizes 
> > in vaults.
> > }}
> > 
> > Create a new rule in section 2 of the Cityscape rulebook:
> > 
> > {{
> > == Running a Casino ==
> > 
> > Casinos are by default fluid and have a value of 50. Everything in a 
> > Casino's vault is considered part of the Casino and is subjected the same 
> > things that happen to the Casino but not the owner's inventory. A Casino 
> > owner may remove from the Casino's vault one non-currency prize and a tenth 
> > rounded up of the currency used by the Casino on nday 2 ,even if the Casino 
> > is closed. E may place any tradable objects into the vault.
> > 
> > If a player wins a game or a casino declines a game but the vault does not 
> > have the required winnings or player's bet, that player gains ownership of 
> > the Casino otherwise the winnings are remove from the vault and given to 
> > that player.
> > 
> > }}
> > 
> > [[ This makes the Library you get to use as a prize for playing the tiles 
> > game]]
> > 
> > Create a building called The Library according to the following:
> > The Library is fixed, tax-exempt, open and has a value of 50. The Library 
> > has a zoning of urban. If The Library is created and a,0 of Nomburg is not 
> > occupied by a building then a,0 is The Library's location and Nomburg is its 
> > District otherwise it has a location and district of limbo but is owned by 
> > Nomburg. The last person to have a zone they control to be zapped in the 
> > subgame of tiles owns The Library. If no one has had a zone zapped then The 
> > Library is owned by Nomburg and placed on the list of buildings not for 
> > sale.
> > ---------------------------------
> > 
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