Alex Truelsen on Tue, 10 May 2005 20:25:23 -0500 (CDT)


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Re: [s-d] Re: [s-b] [auto] EugeneMeidinger submits p63


Oh, I turned off grammar check. It hated everything... our proposals are not 
exactly perfect standard English.

[[BvS]]

On 5/10/05, eugman@xxxxxxxxxxx <eugman@xxxxxxxxxxx> wrote:
> 
> Argh I thought I had replaced transferrable with fluid. And I did run it 
> thoguh one. I just don't own a grammar checker.
> 
> 
> > I checked - there are plenty of errors, but amusingly enough, I haven't
> > found any that the Grammar Nazi would be allowed to call you on, except 
> for
> > a misspelling of the word "transferred." Of course, that still means you 
> get
> > a Suck Point. (Other mistakes include not having a period at the end of 
> one
> > sentence and using the word "may" twice in a row. Run this prop through 
> a
> > spell-checker.)
> >
> > [[BvS]]
> >
> > On 5/10/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> 
> wrote:
> > >
> > > EugeneMeidinger has submitted a new proposal, p63.
> > >
> > > ---------------------------------
> > > Proposal 63/0: Cityscape is a coming back yo!
> > > A Standard Proposal by EugeneMeidinger
> > > Last modified on nweek 88, nday 2
> > >
> > > [[Come on nazi! Gimme your best shot. technically we don't have one 
> yet
> > > though.]]
> > >
> > > Create a new Section to the Ruleset, named "Subgames".
> > >
> > > Create a new rule in the Subgames section of the ruleset:
> > >
> > > [[The following changes the minsters and makes it so this rulebook
> > > exists]]
> > >
> > > {{
> > > == Cityscape ==
> > > There exists a subgame as defined by the "Cityscape Rulebook"
> > > Players may join by submitting a legal game action that is part of
> > > cityscape.
> > > Players may quit at any time. The Minister of Cities maintains 
> anything
> > > relating to Cityscape including maintain the rulebook.
> > >
> > > }}
> > >
> > > Add to rule 4-4 of the ruleset :
> > > {{
> > > The Ministry of Cities
> > >
> > > The Ministry of Cities is a Ministry; its Minister may be called the 
> Vice
> > > Mayor or VM . The Vice Mayor is responsible for all changes related to
> > > Cityscape. If the Vice Mayor is unable to produce or maintain the 
> Cityscape
> > > Rulebook then that is the Minister of Change's job.
> > >
> > > }}
> > >
> > > Create A rulebook named "Cityscape Rulebook".
> > > Add the following sections to the rule book:
> > >
> > > Section I: The basics
> > > Section II: Buildings
> > > Section III: Cities
> > > Section IV: City Governments
> > >
> > > Add the following rules to Section 1 of the Cityscape rulebook:
> > > {{
> > > == The Subgame of Cityscape ==
> > > The name of this subgame is Cityscape.
> > >
> > > == Buildings ==
> > >
> > > All buildings are fluid or fixed, open or closed, taxable or 
> tax-exempt
> > > and have a value. By default , a buildings is fixed, closed, taxable 
> and
> > > have a value of 10. All buildings by default have a zoning of urban 
> and a
> > > location of limbo and a district of limbo.
> > >
> > > If a building is transferable it may be sold, exchanged, demolished,
> > > closed or opened by it's owner. If a building is demolished that 
> building is
> > > destroyed and the former owner retains ownership of the plot of land 
> the
> > > building was on for an nweek. At the end of that nweek ownership 
> reverts to
> > > the respective city government unless that player places a building of 
> the
> > > aforementioned plot of land.
> > >
> > > Closed buildings may not be used for any game action unless stated
> > > otherwise by the rules with the exception of buying, selling, placing,
> > > opening, or renaming.
> > >
> > > Any building owned by a player is considered taxable unless stated
> > > otherwise. All other buildings are tax-exempt. Tax-exempt buildings 
> cannot
> > > be taxed and taxable buildings can. Every tax day the owner of a 
> building
> > > pays to the coffer of the city which the building is in, an amount 
> equal to
> > > or greater than that buildings value multiplied by that cities tax 
> rate.
> > > Payment is made in the form of the city's main currency.
> > >
> > > All buildings in limbo are considered closed until placed in a city. A
> > > building may not be placed in a square that is already occupied by a
> > > building or reserved by a city. A building in a city has a location x 
> and y
> > > ,where x is the bottom street touching the building and y is the left 
> street
> > > touching the building.
> > >
> > > All buildings in a city have the name of that city as the district.
> > >
> > > All buildings have an attribute called "zoning". Zoning is used to
> > > determine in which cities a building may be placed. Zoning may may be 
> any
> > > combination of urban and rural and sea . Any without a zoning 
> attribute is
> > > considered to have a zoning of urban.
> > > Players may not share ownership of a building.
> > >
> > > If a building may always be referred to as a name by what type of 
> building
> > > it is. Buildings without types must be created with a name or are 
> destroyed.
> > > If a building is has no name and is renamed it gains a name by which 
> it may
> > > be specified. If a building already has a name by which it may be 
> specified
> > > and is renamed that name is changed. If a building is to gain a name 
> that
> > > name must be unique among all building names.
> > >
> > > == Cities ==
> > > A City is a Game Object represented by a Game Document of the same 
> name
> > > which may also be referred to as the city's "map". Cities consist of a 
> grid
> > > of lines forming squares also known as "plots" a plot may also be 
> referred
> > > to "plot of land". The lines are called "streets". Streets parallel to 
> the X
> > > axis are initially named in order by letter starting with the x axis 
> named
> > > a. Streets parallel to the Y axis are initially named in order by 
> number
> > > starting with the y axis named 0. Squares are named by the lower left
> > > corner. Only quadrant one of the plane is used. (so the origin is 0,a 
> and up
> > > one space is 0,b. All cities must be formed by a rectangular grid.
> > >
> > > All cities a default tax rate of 0 , a default exchange rate of 1 and 
> a
> > > default zoning type of urban. Zoning type determines what buildings 
> may be
> > > built there.
> > >
> > > If a city would use a building value, that city uses the building's 
> value
> > > multiplied by that city's exchange rate and rounded up to the nearest
> > > integer instead.
> > >
> > > City's may require ownership of a "city pass" respective to that city
> > > and/or ownership of a building in that city if a player wishes to make 
> use
> > > of any buildings inside that city.
> > >
> > > == City Government ==
> > > A city government consists of a rule which controls how a city behaves 
> and
> > > a coffer. A coffer is a Game Object. A coffer contains everything a 
> city
> > > owns that is not represent by the map. There is also a meta-city 
> government
> > > which determines the default for city actions and possessions.
> > > }}
> > >
> > > Add the following rules to Section 2 of the Cityscape rulebook:
> > > {{
> > >
> > > == Small houses ==
> > > A small house is a type of building. All small houses initially are 
> fluid,
> > > taxable, open and have a value of 10. All small houses have a zoning 
> of
> > > rural and urban. After buying a small house and once every nweek a 
> player
> > > may rename it as long as the name contains the word house.
> > >
> > > == Stores ==
> > > A store is a type of building. All stores are initially 
> nontransferable,
> > > taxable, open and have a value of 50. All stores unless sold by a city 
> to a
> > > player or from a player to a player are owned by the city in which 
> they
> > > reside. Any store which is in limbo and does not have an owner is 
> destroyed.
> > >
> > > The owner of a store may list exchangeable Game Objects e owns which e
> > > wishes to sell. E must also list the price for those Game Objects. The 
> price
> > > may be in a combination of currency and exchangeable Game Objects . If 
> a
> > > player wishes to buy an item listed, and buyer has what is listed as 
> the
> > > price then the Game Objects for sale and the Game Objects listed as 
> price
> > > are exchanged between the two players or between the player and city 
> coffer.
> > >
> > > If a player owns a store e may rename it once a nweek as long as the 
> name
> > > contains the word store.
> > > }}
> > >
> > > Add the following rules to Section 3 of the Cityscape rulebook:
> > >
> > > {{
> > > == Nomburg ==
> > >
> > > Nomburg is 6 squares tall and 6 squares wide.
> > >
> > > Squares (c,2), (e,1), (d,4), (a,0) and (g,0) are reserved for city 
> owned
> > > buildings. Players may not build on the aforementioned squares.
> > >
> > > Nomburg has a zoning type of urban.
> > >
> > > }}
> > >
> > > Add the following rules to Section 4 of the Cityscape rulebook:
> > >
> > > {{
> > > == Meta-city government ==
> > >
> > > Any Game Objects a city receives are placed in its coffer.
> > >
> > > [[ The default tax rates and exchange rates can be ignored because 
> they
> > > have no effect.]]
> > >
> > > The Default tax day is the 1st nday of every nweek evenly divisi0ble 
> by
> > > 10. Every tax day the owners of the taxable buildings in that city 
> must each
> > > pay that city in that city's currency the value of the building
> > > [[technically the value times exchange rate according to the other 
> rules]]
> > > times the city's tax rate rounded up [[the total not the tax rate]] or 
> the
> > > city will take ownership or "repossess" that building.
> > >
> > > If a city repossesses a building because the former owner did not pay 
> eir
> > > taxes, an auction is held. The Bidding starts at 2 X. Any player may 
> bid as
> > > long as e has enough X to match and his bid is higher than the current
> > > highest bid. If there is no highest bidder after the ending of two 
> checking
> > > periods, which is every four days after the auction starts, then the
> > > building becomes a city owned building. If a player no longer has 
> enough X
> > > to match eir bid then eir bid is retracted. If a player's bids are 
> retracted
> > > three or more time e is ineligible to bid further. If at the end of a
> > > checking period the highest bid has not changed since the end of the
> > > previous checking period then the highest bidder gains ownership of 
> the
> > > building and the amount of X e bid is transfered to that city's 
> coffer. X in
> > > this paragraph being whatever the city's main currency is.
> > >
> > > If the city owns a building that has a district of limbo and is not 
> placed
> > > on the city's list of buildings not for sale then the city will sell 
> it to
> > > any player at the cost of that buildings value[[technically this is 
> value *
> > > exchange rate but with an exchange rate of 1 it is the same as if you 
> didn't
> > > have to multiply it]] in the form of that city's main currency.
> > >
> > > == Nomburg government==
> > > Nomburg initially has 10 small houses with a District of limbo.
> > > Nomburg's main currency is the Genechip.
> > > }}
> > >
> > > Remove the section of the Ruleset, named "Casinos."
> > >
> > > [[ Moves casino stuff into the subgame]]
> > >
> > > Create a new rule in section 2 of the Cityscape rulebook:
> > >
> > > {{
> > > == Casinos ==
> > > The word "prize" ,when found in any rule with the word casino in the
> > > title, is considered to mean any tradable game object; usually given 
> to the
> > > winner of a game.
> > >
> > > Casinos are a type of building. Only one Casino per Player maximum.
> > > Casinos come with their own currencies or may use existing currencies.
> > > Casinos may run certain games at a fee to any participant. Games may 
> be
> > > added to a Casino, provided they are on the Gambly's approved list. No 
> game
> > > may result in or give a prize that results in the altering of votes, 
> rules
> > > or proposals.
> > >
> > > Any newly made Casinos come with the following games standard:
> > >
> > > All games involving random elements must use the dice roller described 
> in
> > > the document named HowToRollDice.
> > >
> > > Casinos store all of their winnings, starting money and any other 
> prizes
> > > in vaults.
> > > }}
> > >
> > > Create a new rule in section 2 of the Cityscape rulebook:
> > >
> > > {{
> > > == Running a Casino ==
> > >
> > > Casinos are by default fluid and have a value of 50. Everything in a
> > > Casino's vault is considered part of the Casino and is subjected the 
> same
> > > things that happen to the Casino but not the owner's inventory. A 
> Casino
> > > owner may remove from the Casino's vault one non-currency prize and a 
> tenth
> > > rounded up of the currency used by the Casino on nday 2 ,even if the 
> Casino
> > > is closed. E may place any tradable objects into the vault.
> > >
> > > If a player wins a game or a casino declines a game but the vault does 
> not
> > > have the required winnings or player's bet, that player gains 
> ownership of
> > > the Casino otherwise the winnings are remove from the vault and given 
> to
> > > that player.
> > >
> > > }}
> > >
> > > [[ This makes the Library you get to use as a prize for playing the 
> tiles
> > > game]]
> > >
> > > Create a building called The Library according to the following:
> > > The Library is fixed, tax-exempt, open and has a value of 50. The 
> Library
> > > has a zoning of urban. If The Library is created and a,0 of Nomburg is 
> not
> > > occupied by a building then a,0 is The Library's location and Nomburg 
> is its
> > > District otherwise it has a location and district of limbo but is 
> owned by
> > > Nomburg. The last person to have a zone they control to be zapped in 
> the
> > > subgame of tiles owns The Library. If no one has had a zone zapped 
> then The
> > > Library is owned by Nomburg and placed on the list of buildings not 
> for
> > > sale.
> > > ---------------------------------
> > >
> > > This Message was sent automatically by the Wiki.
> > > Please do not reply to the sender of this message, as your replies 
> will be
> > > ignored. Thank you.
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