Alex Truelsen on Tue, 10 May 2005 20:25:23 -0500 (CDT) |
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Re: [s-d] Re: [s-b] [auto] EugeneMeidinger submits p63 |
Oh, I turned off grammar check. It hated everything... our proposals are not exactly perfect standard English. [[BvS]] On 5/10/05, eugman@xxxxxxxxxxx <eugman@xxxxxxxxxxx> wrote: > > Argh I thought I had replaced transferrable with fluid. And I did run it > thoguh one. I just don't own a grammar checker. > > > > I checked - there are plenty of errors, but amusingly enough, I haven't > > found any that the Grammar Nazi would be allowed to call you on, except > for > > a misspelling of the word "transferred." Of course, that still means you > get > > a Suck Point. (Other mistakes include not having a period at the end of > one > > sentence and using the word "may" twice in a row. Run this prop through > a > > spell-checker.) > > > > [[BvS]] > > > > On 5/10/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> > wrote: > > > > > > EugeneMeidinger has submitted a new proposal, p63. > > > > > > --------------------------------- > > > Proposal 63/0: Cityscape is a coming back yo! > > > A Standard Proposal by EugeneMeidinger > > > Last modified on nweek 88, nday 2 > > > > > > [[Come on nazi! Gimme your best shot. technically we don't have one > yet > > > though.]] > > > > > > Create a new Section to the Ruleset, named "Subgames". > > > > > > Create a new rule in the Subgames section of the ruleset: > > > > > > [[The following changes the minsters and makes it so this rulebook > > > exists]] > > > > > > {{ > > > == Cityscape == > > > There exists a subgame as defined by the "Cityscape Rulebook" > > > Players may join by submitting a legal game action that is part of > > > cityscape. > > > Players may quit at any time. The Minister of Cities maintains > anything > > > relating to Cityscape including maintain the rulebook. > > > > > > }} > > > > > > Add to rule 4-4 of the ruleset : > > > {{ > > > The Ministry of Cities > > > > > > The Ministry of Cities is a Ministry; its Minister may be called the > Vice > > > Mayor or VM . The Vice Mayor is responsible for all changes related to > > > Cityscape. If the Vice Mayor is unable to produce or maintain the > Cityscape > > > Rulebook then that is the Minister of Change's job. > > > > > > }} > > > > > > Create A rulebook named "Cityscape Rulebook". > > > Add the following sections to the rule book: > > > > > > Section I: The basics > > > Section II: Buildings > > > Section III: Cities > > > Section IV: City Governments > > > > > > Add the following rules to Section 1 of the Cityscape rulebook: > > > {{ > > > == The Subgame of Cityscape == > > > The name of this subgame is Cityscape. > > > > > > == Buildings == > > > > > > All buildings are fluid or fixed, open or closed, taxable or > tax-exempt > > > and have a value. By default , a buildings is fixed, closed, taxable > and > > > have a value of 10. All buildings by default have a zoning of urban > and a > > > location of limbo and a district of limbo. > > > > > > If a building is transferable it may be sold, exchanged, demolished, > > > closed or opened by it's owner. If a building is demolished that > building is > > > destroyed and the former owner retains ownership of the plot of land > the > > > building was on for an nweek. At the end of that nweek ownership > reverts to > > > the respective city government unless that player places a building of > the > > > aforementioned plot of land. > > > > > > Closed buildings may not be used for any game action unless stated > > > otherwise by the rules with the exception of buying, selling, placing, > > > opening, or renaming. > > > > > > Any building owned by a player is considered taxable unless stated > > > otherwise. All other buildings are tax-exempt. Tax-exempt buildings > cannot > > > be taxed and taxable buildings can. Every tax day the owner of a > building > > > pays to the coffer of the city which the building is in, an amount > equal to > > > or greater than that buildings value multiplied by that cities tax > rate. > > > Payment is made in the form of the city's main currency. > > > > > > All buildings in limbo are considered closed until placed in a city. A > > > building may not be placed in a square that is already occupied by a > > > building or reserved by a city. A building in a city has a location x > and y > > > ,where x is the bottom street touching the building and y is the left > street > > > touching the building. > > > > > > All buildings in a city have the name of that city as the district. > > > > > > All buildings have an attribute called "zoning". Zoning is used to > > > determine in which cities a building may be placed. Zoning may may be > any > > > combination of urban and rural and sea . Any without a zoning > attribute is > > > considered to have a zoning of urban. > > > Players may not share ownership of a building. > > > > > > If a building may always be referred to as a name by what type of > building > > > it is. Buildings without types must be created with a name or are > destroyed. > > > If a building is has no name and is renamed it gains a name by which > it may > > > be specified. If a building already has a name by which it may be > specified > > > and is renamed that name is changed. If a building is to gain a name > that > > > name must be unique among all building names. > > > > > > == Cities == > > > A City is a Game Object represented by a Game Document of the same > name > > > which may also be referred to as the city's "map". Cities consist of a > grid > > > of lines forming squares also known as "plots" a plot may also be > referred > > > to "plot of land". The lines are called "streets". Streets parallel to > the X > > > axis are initially named in order by letter starting with the x axis > named > > > a. Streets parallel to the Y axis are initially named in order by > number > > > starting with the y axis named 0. Squares are named by the lower left > > > corner. Only quadrant one of the plane is used. (so the origin is 0,a > and up > > > one space is 0,b. All cities must be formed by a rectangular grid. > > > > > > All cities a default tax rate of 0 , a default exchange rate of 1 and > a > > > default zoning type of urban. Zoning type determines what buildings > may be > > > built there. > > > > > > If a city would use a building value, that city uses the building's > value > > > multiplied by that city's exchange rate and rounded up to the nearest > > > integer instead. > > > > > > City's may require ownership of a "city pass" respective to that city > > > and/or ownership of a building in that city if a player wishes to make > use > > > of any buildings inside that city. > > > > > > == City Government == > > > A city government consists of a rule which controls how a city behaves > and > > > a coffer. A coffer is a Game Object. A coffer contains everything a > city > > > owns that is not represent by the map. There is also a meta-city > government > > > which determines the default for city actions and possessions. > > > }} > > > > > > Add the following rules to Section 2 of the Cityscape rulebook: > > > {{ > > > > > > == Small houses == > > > A small house is a type of building. All small houses initially are > fluid, > > > taxable, open and have a value of 10. All small houses have a zoning > of > > > rural and urban. After buying a small house and once every nweek a > player > > > may rename it as long as the name contains the word house. > > > > > > == Stores == > > > A store is a type of building. All stores are initially > nontransferable, > > > taxable, open and have a value of 50. All stores unless sold by a city > to a > > > player or from a player to a player are owned by the city in which > they > > > reside. Any store which is in limbo and does not have an owner is > destroyed. > > > > > > The owner of a store may list exchangeable Game Objects e owns which e > > > wishes to sell. E must also list the price for those Game Objects. The > price > > > may be in a combination of currency and exchangeable Game Objects . If > a > > > player wishes to buy an item listed, and buyer has what is listed as > the > > > price then the Game Objects for sale and the Game Objects listed as > price > > > are exchanged between the two players or between the player and city > coffer. > > > > > > If a player owns a store e may rename it once a nweek as long as the > name > > > contains the word store. > > > }} > > > > > > Add the following rules to Section 3 of the Cityscape rulebook: > > > > > > {{ > > > == Nomburg == > > > > > > Nomburg is 6 squares tall and 6 squares wide. > > > > > > Squares (c,2), (e,1), (d,4), (a,0) and (g,0) are reserved for city > owned > > > buildings. Players may not build on the aforementioned squares. > > > > > > Nomburg has a zoning type of urban. > > > > > > }} > > > > > > Add the following rules to Section 4 of the Cityscape rulebook: > > > > > > {{ > > > == Meta-city government == > > > > > > Any Game Objects a city receives are placed in its coffer. > > > > > > [[ The default tax rates and exchange rates can be ignored because > they > > > have no effect.]] > > > > > > The Default tax day is the 1st nday of every nweek evenly divisi0ble > by > > > 10. Every tax day the owners of the taxable buildings in that city > must each > > > pay that city in that city's currency the value of the building > > > [[technically the value times exchange rate according to the other > rules]] > > > times the city's tax rate rounded up [[the total not the tax rate]] or > the > > > city will take ownership or "repossess" that building. > > > > > > If a city repossesses a building because the former owner did not pay > eir > > > taxes, an auction is held. The Bidding starts at 2 X. Any player may > bid as > > > long as e has enough X to match and his bid is higher than the current > > > highest bid. If there is no highest bidder after the ending of two > checking > > > periods, which is every four days after the auction starts, then the > > > building becomes a city owned building. If a player no longer has > enough X > > > to match eir bid then eir bid is retracted. If a player's bids are > retracted > > > three or more time e is ineligible to bid further. If at the end of a > > > checking period the highest bid has not changed since the end of the > > > previous checking period then the highest bidder gains ownership of > the > > > building and the amount of X e bid is transfered to that city's > coffer. X in > > > this paragraph being whatever the city's main currency is. > > > > > > If the city owns a building that has a district of limbo and is not > placed > > > on the city's list of buildings not for sale then the city will sell > it to > > > any player at the cost of that buildings value[[technically this is > value * > > > exchange rate but with an exchange rate of 1 it is the same as if you > didn't > > > have to multiply it]] in the form of that city's main currency. > > > > > > == Nomburg government== > > > Nomburg initially has 10 small houses with a District of limbo. > > > Nomburg's main currency is the Genechip. > > > }} > > > > > > Remove the section of the Ruleset, named "Casinos." > > > > > > [[ Moves casino stuff into the subgame]] > > > > > > Create a new rule in section 2 of the Cityscape rulebook: > > > > > > {{ > > > == Casinos == > > > The word "prize" ,when found in any rule with the word casino in the > > > title, is considered to mean any tradable game object; usually given > to the > > > winner of a game. > > > > > > Casinos are a type of building. Only one Casino per Player maximum. > > > Casinos come with their own currencies or may use existing currencies. > > > Casinos may run certain games at a fee to any participant. Games may > be > > > added to a Casino, provided they are on the Gambly's approved list. No > game > > > may result in or give a prize that results in the altering of votes, > rules > > > or proposals. > > > > > > Any newly made Casinos come with the following games standard: > > > > > > All games involving random elements must use the dice roller described > in > > > the document named HowToRollDice. > > > > > > Casinos store all of their winnings, starting money and any other > prizes > > > in vaults. > > > }} > > > > > > Create a new rule in section 2 of the Cityscape rulebook: > > > > > > {{ > > > == Running a Casino == > > > > > > Casinos are by default fluid and have a value of 50. Everything in a > > > Casino's vault is considered part of the Casino and is subjected the > same > > > things that happen to the Casino but not the owner's inventory. A > Casino > > > owner may remove from the Casino's vault one non-currency prize and a > tenth > > > rounded up of the currency used by the Casino on nday 2 ,even if the > Casino > > > is closed. E may place any tradable objects into the vault. > > > > > > If a player wins a game or a casino declines a game but the vault does > not > > > have the required winnings or player's bet, that player gains > ownership of > > > the Casino otherwise the winnings are remove from the vault and given > to > > > that player. > > > > > > }} > > > > > > [[ This makes the Library you get to use as a prize for playing the > tiles > > > game]] > > > > > > Create a building called The Library according to the following: > > > The Library is fixed, tax-exempt, open and has a value of 50. The > Library > > > has a zoning of urban. If The Library is created and a,0 of Nomburg is > not > > > occupied by a building then a,0 is The Library's location and Nomburg > is its > > > District otherwise it has a location and district of limbo but is > owned by > > > Nomburg. The last person to have a zone they control to be zapped in > the > > > subgame of tiles owns The Library. If no one has had a zone zapped > then The > > > Library is owned by Nomburg and placed on the list of buildings not > for > > > sale. > > > --------------------------------- > > > > > > This Message was sent automatically by the Wiki. > > > Please do not reply to the sender of this message, as your replies > will be > > > ignored. Thank you. > > > _______________________________________________ > > > spoon-business mailing list > > > spoon-business@xxxxxxxxx > > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > > > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss