| Alex Truelsen on Tue, 10 May 2005 17:47:35 -0500 (CDT) |
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| [s-d] Re: [s-b] [auto] EugeneMeidinger submits p63 |
I checked - there are plenty of errors, but amusingly enough, I haven't
found any that the Grammar Nazi would be allowed to call you on, except for
a misspelling of the word "transferred." Of course, that still means you get
a Suck Point. (Other mistakes include not having a period at the end of one
sentence and using the word "may" twice in a row. Run this prop through a
spell-checker.)
[[BvS]]
On 5/10/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> wrote:
>
> EugeneMeidinger has submitted a new proposal, p63.
>
> ---------------------------------
> Proposal 63/0: Cityscape is a coming back yo!
> A Standard Proposal by EugeneMeidinger
> Last modified on nweek 88, nday 2
>
> [[Come on nazi! Gimme your best shot. technically we don't have one yet
> though.]]
>
> Create a new Section to the Ruleset, named "Subgames".
>
> Create a new rule in the Subgames section of the ruleset:
>
> [[The following changes the minsters and makes it so this rulebook
> exists]]
>
> {{
> == Cityscape ==
> There exists a subgame as defined by the "Cityscape Rulebook"
> Players may join by submitting a legal game action that is part of
> cityscape.
> Players may quit at any time. The Minister of Cities maintains anything
> relating to Cityscape including maintain the rulebook.
>
> }}
>
> Add to rule 4-4 of the ruleset :
> {{
> The Ministry of Cities
>
> The Ministry of Cities is a Ministry; its Minister may be called the Vice
> Mayor or VM . The Vice Mayor is responsible for all changes related to
> Cityscape. If the Vice Mayor is unable to produce or maintain the Cityscape
> Rulebook then that is the Minister of Change's job.
>
> }}
>
> Create A rulebook named "Cityscape Rulebook".
> Add the following sections to the rule book:
>
> Section I: The basics
> Section II: Buildings
> Section III: Cities
> Section IV: City Governments
>
> Add the following rules to Section 1 of the Cityscape rulebook:
> {{
> == The Subgame of Cityscape ==
> The name of this subgame is Cityscape.
>
> == Buildings ==
>
> All buildings are fluid or fixed, open or closed, taxable or tax-exempt
> and have a value. By default , a buildings is fixed, closed, taxable and
> have a value of 10. All buildings by default have a zoning of urban and a
> location of limbo and a district of limbo.
>
> If a building is transferable it may be sold, exchanged, demolished,
> closed or opened by it's owner. If a building is demolished that building is
> destroyed and the former owner retains ownership of the plot of land the
> building was on for an nweek. At the end of that nweek ownership reverts to
> the respective city government unless that player places a building of the
> aforementioned plot of land.
>
> Closed buildings may not be used for any game action unless stated
> otherwise by the rules with the exception of buying, selling, placing,
> opening, or renaming.
>
> Any building owned by a player is considered taxable unless stated
> otherwise. All other buildings are tax-exempt. Tax-exempt buildings cannot
> be taxed and taxable buildings can. Every tax day the owner of a building
> pays to the coffer of the city which the building is in, an amount equal to
> or greater than that buildings value multiplied by that cities tax rate.
> Payment is made in the form of the city's main currency.
>
> All buildings in limbo are considered closed until placed in a city. A
> building may not be placed in a square that is already occupied by a
> building or reserved by a city. A building in a city has a location x and y
> ,where x is the bottom street touching the building and y is the left street
> touching the building.
>
> All buildings in a city have the name of that city as the district.
>
> All buildings have an attribute called "zoning". Zoning is used to
> determine in which cities a building may be placed. Zoning may may be any
> combination of urban and rural and sea . Any without a zoning attribute is
> considered to have a zoning of urban.
> Players may not share ownership of a building.
>
> If a building may always be referred to as a name by what type of building
> it is. Buildings without types must be created with a name or are destroyed.
> If a building is has no name and is renamed it gains a name by which it may
> be specified. If a building already has a name by which it may be specified
> and is renamed that name is changed. If a building is to gain a name that
> name must be unique among all building names.
>
> == Cities ==
> A City is a Game Object represented by a Game Document of the same name
> which may also be referred to as the city's "map". Cities consist of a grid
> of lines forming squares also known as "plots" a plot may also be referred
> to "plot of land". The lines are called "streets". Streets parallel to the X
> axis are initially named in order by letter starting with the x axis named
> a. Streets parallel to the Y axis are initially named in order by number
> starting with the y axis named 0. Squares are named by the lower left
> corner. Only quadrant one of the plane is used. (so the origin is 0,a and up
> one space is 0,b. All cities must be formed by a rectangular grid.
>
> All cities a default tax rate of 0 , a default exchange rate of 1 and a
> default zoning type of urban. Zoning type determines what buildings may be
> built there.
>
> If a city would use a building value, that city uses the building's value
> multiplied by that city's exchange rate and rounded up to the nearest
> integer instead.
>
> City's may require ownership of a "city pass" respective to that city
> and/or ownership of a building in that city if a player wishes to make use
> of any buildings inside that city.
>
> == City Government ==
> A city government consists of a rule which controls how a city behaves and
> a coffer. A coffer is a Game Object. A coffer contains everything a city
> owns that is not represent by the map. There is also a meta-city government
> which determines the default for city actions and possessions.
> }}
>
> Add the following rules to Section 2 of the Cityscape rulebook:
> {{
>
> == Small houses ==
> A small house is a type of building. All small houses initially are fluid,
> taxable, open and have a value of 10. All small houses have a zoning of
> rural and urban. After buying a small house and once every nweek a player
> may rename it as long as the name contains the word house.
>
> == Stores ==
> A store is a type of building. All stores are initially nontransferable,
> taxable, open and have a value of 50. All stores unless sold by a city to a
> player or from a player to a player are owned by the city in which they
> reside. Any store which is in limbo and does not have an owner is destroyed.
>
> The owner of a store may list exchangeable Game Objects e owns which e
> wishes to sell. E must also list the price for those Game Objects. The price
> may be in a combination of currency and exchangeable Game Objects . If a
> player wishes to buy an item listed, and buyer has what is listed as the
> price then the Game Objects for sale and the Game Objects listed as price
> are exchanged between the two players or between the player and city coffer.
>
> If a player owns a store e may rename it once a nweek as long as the name
> contains the word store.
> }}
>
> Add the following rules to Section 3 of the Cityscape rulebook:
>
> {{
> == Nomburg ==
>
> Nomburg is 6 squares tall and 6 squares wide.
>
> Squares (c,2), (e,1), (d,4), (a,0) and (g,0) are reserved for city owned
> buildings. Players may not build on the aforementioned squares.
>
> Nomburg has a zoning type of urban.
>
> }}
>
> Add the following rules to Section 4 of the Cityscape rulebook:
>
> {{
> == Meta-city government ==
>
> Any Game Objects a city receives are placed in its coffer.
>
> [[ The default tax rates and exchange rates can be ignored because they
> have no effect.]]
>
> The Default tax day is the 1st nday of every nweek evenly divisi0ble by
> 10. Every tax day the owners of the taxable buildings in that city must each
> pay that city in that city's currency the value of the building
> [[technically the value times exchange rate according to the other rules]]
> times the city's tax rate rounded up [[the total not the tax rate]] or the
> city will take ownership or "repossess" that building.
>
> If a city repossesses a building because the former owner did not pay eir
> taxes, an auction is held. The Bidding starts at 2 X. Any player may bid as
> long as e has enough X to match and his bid is higher than the current
> highest bid. If there is no highest bidder after the ending of two checking
> periods, which is every four days after the auction starts, then the
> building becomes a city owned building. If a player no longer has enough X
> to match eir bid then eir bid is retracted. If a player's bids are retracted
> three or more time e is ineligible to bid further. If at the end of a
> checking period the highest bid has not changed since the end of the
> previous checking period then the highest bidder gains ownership of the
> building and the amount of X e bid is transfered to that city's coffer. X in
> this paragraph being whatever the city's main currency is.
>
> If the city owns a building that has a district of limbo and is not placed
> on the city's list of buildings not for sale then the city will sell it to
> any player at the cost of that buildings value[[technically this is value *
> exchange rate but with an exchange rate of 1 it is the same as if you didn't
> have to multiply it]] in the form of that city's main currency.
>
> == Nomburg government==
> Nomburg initially has 10 small houses with a District of limbo.
> Nomburg's main currency is the Genechip.
> }}
>
> Remove the section of the Ruleset, named "Casinos."
>
> [[ Moves casino stuff into the subgame]]
>
> Create a new rule in section 2 of the Cityscape rulebook:
>
> {{
> == Casinos ==
> The word "prize" ,when found in any rule with the word casino in the
> title, is considered to mean any tradable game object; usually given to the
> winner of a game.
>
> Casinos are a type of building. Only one Casino per Player maximum.
> Casinos come with their own currencies or may use existing currencies.
> Casinos may run certain games at a fee to any participant. Games may be
> added to a Casino, provided they are on the Gambly's approved list. No game
> may result in or give a prize that results in the altering of votes, rules
> or proposals.
>
> Any newly made Casinos come with the following games standard:
>
> All games involving random elements must use the dice roller described in
> the document named HowToRollDice.
>
> Casinos store all of their winnings, starting money and any other prizes
> in vaults.
> }}
>
> Create a new rule in section 2 of the Cityscape rulebook:
>
> {{
> == Running a Casino ==
>
> Casinos are by default fluid and have a value of 50. Everything in a
> Casino's vault is considered part of the Casino and is subjected the same
> things that happen to the Casino but not the owner's inventory. A Casino
> owner may remove from the Casino's vault one non-currency prize and a tenth
> rounded up of the currency used by the Casino on nday 2 ,even if the Casino
> is closed. E may place any tradable objects into the vault.
>
> If a player wins a game or a casino declines a game but the vault does not
> have the required winnings or player's bet, that player gains ownership of
> the Casino otherwise the winnings are remove from the vault and given to
> that player.
>
> }}
>
> [[ This makes the Library you get to use as a prize for playing the tiles
> game]]
>
> Create a building called The Library according to the following:
> The Library is fixed, tax-exempt, open and has a value of 50. The Library
> has a zoning of urban. If The Library is created and a,0 of Nomburg is not
> occupied by a building then a,0 is The Library's location and Nomburg is its
> District otherwise it has a location and district of limbo but is owned by
> Nomburg. The last person to have a zone they control to be zapped in the
> subgame of tiles owns The Library. If no one has had a zone zapped then The
> Library is owned by Nomburg and placed on the list of buildings not for
> sale.
> ---------------------------------
>
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