Alex Truelsen on Tue, 10 May 2005 17:47:35 -0500 (CDT) |
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[s-d] Re: [s-b] [auto] EugeneMeidinger submits p63 |
I checked - there are plenty of errors, but amusingly enough, I haven't found any that the Grammar Nazi would be allowed to call you on, except for a misspelling of the word "transferred." Of course, that still means you get a Suck Point. (Other mistakes include not having a period at the end of one sentence and using the word "may" twice in a row. Run this prop through a spell-checker.) [[BvS]] On 5/10/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> wrote: > > EugeneMeidinger has submitted a new proposal, p63. > > --------------------------------- > Proposal 63/0: Cityscape is a coming back yo! > A Standard Proposal by EugeneMeidinger > Last modified on nweek 88, nday 2 > > [[Come on nazi! Gimme your best shot. technically we don't have one yet > though.]] > > Create a new Section to the Ruleset, named "Subgames". > > Create a new rule in the Subgames section of the ruleset: > > [[The following changes the minsters and makes it so this rulebook > exists]] > > {{ > == Cityscape == > There exists a subgame as defined by the "Cityscape Rulebook" > Players may join by submitting a legal game action that is part of > cityscape. > Players may quit at any time. The Minister of Cities maintains anything > relating to Cityscape including maintain the rulebook. > > }} > > Add to rule 4-4 of the ruleset : > {{ > The Ministry of Cities > > The Ministry of Cities is a Ministry; its Minister may be called the Vice > Mayor or VM . The Vice Mayor is responsible for all changes related to > Cityscape. If the Vice Mayor is unable to produce or maintain the Cityscape > Rulebook then that is the Minister of Change's job. > > }} > > Create A rulebook named "Cityscape Rulebook". > Add the following sections to the rule book: > > Section I: The basics > Section II: Buildings > Section III: Cities > Section IV: City Governments > > Add the following rules to Section 1 of the Cityscape rulebook: > {{ > == The Subgame of Cityscape == > The name of this subgame is Cityscape. > > == Buildings == > > All buildings are fluid or fixed, open or closed, taxable or tax-exempt > and have a value. By default , a buildings is fixed, closed, taxable and > have a value of 10. All buildings by default have a zoning of urban and a > location of limbo and a district of limbo. > > If a building is transferable it may be sold, exchanged, demolished, > closed or opened by it's owner. If a building is demolished that building is > destroyed and the former owner retains ownership of the plot of land the > building was on for an nweek. At the end of that nweek ownership reverts to > the respective city government unless that player places a building of the > aforementioned plot of land. > > Closed buildings may not be used for any game action unless stated > otherwise by the rules with the exception of buying, selling, placing, > opening, or renaming. > > Any building owned by a player is considered taxable unless stated > otherwise. All other buildings are tax-exempt. Tax-exempt buildings cannot > be taxed and taxable buildings can. Every tax day the owner of a building > pays to the coffer of the city which the building is in, an amount equal to > or greater than that buildings value multiplied by that cities tax rate. > Payment is made in the form of the city's main currency. > > All buildings in limbo are considered closed until placed in a city. A > building may not be placed in a square that is already occupied by a > building or reserved by a city. A building in a city has a location x and y > ,where x is the bottom street touching the building and y is the left street > touching the building. > > All buildings in a city have the name of that city as the district. > > All buildings have an attribute called "zoning". Zoning is used to > determine in which cities a building may be placed. Zoning may may be any > combination of urban and rural and sea . Any without a zoning attribute is > considered to have a zoning of urban. > Players may not share ownership of a building. > > If a building may always be referred to as a name by what type of building > it is. Buildings without types must be created with a name or are destroyed. > If a building is has no name and is renamed it gains a name by which it may > be specified. If a building already has a name by which it may be specified > and is renamed that name is changed. If a building is to gain a name that > name must be unique among all building names. > > == Cities == > A City is a Game Object represented by a Game Document of the same name > which may also be referred to as the city's "map". Cities consist of a grid > of lines forming squares also known as "plots" a plot may also be referred > to "plot of land". The lines are called "streets". Streets parallel to the X > axis are initially named in order by letter starting with the x axis named > a. Streets parallel to the Y axis are initially named in order by number > starting with the y axis named 0. Squares are named by the lower left > corner. Only quadrant one of the plane is used. (so the origin is 0,a and up > one space is 0,b. All cities must be formed by a rectangular grid. > > All cities a default tax rate of 0 , a default exchange rate of 1 and a > default zoning type of urban. Zoning type determines what buildings may be > built there. > > If a city would use a building value, that city uses the building's value > multiplied by that city's exchange rate and rounded up to the nearest > integer instead. > > City's may require ownership of a "city pass" respective to that city > and/or ownership of a building in that city if a player wishes to make use > of any buildings inside that city. > > == City Government == > A city government consists of a rule which controls how a city behaves and > a coffer. A coffer is a Game Object. A coffer contains everything a city > owns that is not represent by the map. There is also a meta-city government > which determines the default for city actions and possessions. > }} > > Add the following rules to Section 2 of the Cityscape rulebook: > {{ > > == Small houses == > A small house is a type of building. All small houses initially are fluid, > taxable, open and have a value of 10. All small houses have a zoning of > rural and urban. After buying a small house and once every nweek a player > may rename it as long as the name contains the word house. > > == Stores == > A store is a type of building. All stores are initially nontransferable, > taxable, open and have a value of 50. All stores unless sold by a city to a > player or from a player to a player are owned by the city in which they > reside. Any store which is in limbo and does not have an owner is destroyed. > > The owner of a store may list exchangeable Game Objects e owns which e > wishes to sell. E must also list the price for those Game Objects. The price > may be in a combination of currency and exchangeable Game Objects . If a > player wishes to buy an item listed, and buyer has what is listed as the > price then the Game Objects for sale and the Game Objects listed as price > are exchanged between the two players or between the player and city coffer. > > If a player owns a store e may rename it once a nweek as long as the name > contains the word store. > }} > > Add the following rules to Section 3 of the Cityscape rulebook: > > {{ > == Nomburg == > > Nomburg is 6 squares tall and 6 squares wide. > > Squares (c,2), (e,1), (d,4), (a,0) and (g,0) are reserved for city owned > buildings. Players may not build on the aforementioned squares. > > Nomburg has a zoning type of urban. > > }} > > Add the following rules to Section 4 of the Cityscape rulebook: > > {{ > == Meta-city government == > > Any Game Objects a city receives are placed in its coffer. > > [[ The default tax rates and exchange rates can be ignored because they > have no effect.]] > > The Default tax day is the 1st nday of every nweek evenly divisi0ble by > 10. Every tax day the owners of the taxable buildings in that city must each > pay that city in that city's currency the value of the building > [[technically the value times exchange rate according to the other rules]] > times the city's tax rate rounded up [[the total not the tax rate]] or the > city will take ownership or "repossess" that building. > > If a city repossesses a building because the former owner did not pay eir > taxes, an auction is held. The Bidding starts at 2 X. Any player may bid as > long as e has enough X to match and his bid is higher than the current > highest bid. If there is no highest bidder after the ending of two checking > periods, which is every four days after the auction starts, then the > building becomes a city owned building. If a player no longer has enough X > to match eir bid then eir bid is retracted. If a player's bids are retracted > three or more time e is ineligible to bid further. If at the end of a > checking period the highest bid has not changed since the end of the > previous checking period then the highest bidder gains ownership of the > building and the amount of X e bid is transfered to that city's coffer. X in > this paragraph being whatever the city's main currency is. > > If the city owns a building that has a district of limbo and is not placed > on the city's list of buildings not for sale then the city will sell it to > any player at the cost of that buildings value[[technically this is value * > exchange rate but with an exchange rate of 1 it is the same as if you didn't > have to multiply it]] in the form of that city's main currency. > > == Nomburg government== > Nomburg initially has 10 small houses with a District of limbo. > Nomburg's main currency is the Genechip. > }} > > Remove the section of the Ruleset, named "Casinos." > > [[ Moves casino stuff into the subgame]] > > Create a new rule in section 2 of the Cityscape rulebook: > > {{ > == Casinos == > The word "prize" ,when found in any rule with the word casino in the > title, is considered to mean any tradable game object; usually given to the > winner of a game. > > Casinos are a type of building. Only one Casino per Player maximum. > Casinos come with their own currencies or may use existing currencies. > Casinos may run certain games at a fee to any participant. Games may be > added to a Casino, provided they are on the Gambly's approved list. No game > may result in or give a prize that results in the altering of votes, rules > or proposals. > > Any newly made Casinos come with the following games standard: > > All games involving random elements must use the dice roller described in > the document named HowToRollDice. > > Casinos store all of their winnings, starting money and any other prizes > in vaults. > }} > > Create a new rule in section 2 of the Cityscape rulebook: > > {{ > == Running a Casino == > > Casinos are by default fluid and have a value of 50. Everything in a > Casino's vault is considered part of the Casino and is subjected the same > things that happen to the Casino but not the owner's inventory. A Casino > owner may remove from the Casino's vault one non-currency prize and a tenth > rounded up of the currency used by the Casino on nday 2 ,even if the Casino > is closed. E may place any tradable objects into the vault. > > If a player wins a game or a casino declines a game but the vault does not > have the required winnings or player's bet, that player gains ownership of > the Casino otherwise the winnings are remove from the vault and given to > that player. > > }} > > [[ This makes the Library you get to use as a prize for playing the tiles > game]] > > Create a building called The Library according to the following: > The Library is fixed, tax-exempt, open and has a value of 50. The Library > has a zoning of urban. If The Library is created and a,0 of Nomburg is not > occupied by a building then a,0 is The Library's location and Nomburg is its > District otherwise it has a location and district of limbo but is owned by > Nomburg. The last person to have a zone they control to be zapped in the > subgame of tiles owns The Library. If no one has had a zone zapped then The > Library is owned by Nomburg and placed on the list of buildings not for > sale. > --------------------------------- > > This Message was sent automatically by the Wiki. > Please do not reply to the sender of this message, as your replies will be > ignored. Thank you. > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss