Rainbow Wolfe on Wed, 4 May 2005 19:22:30 -0500 (CDT) |
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Re: [s-d] Comments on this nweek's proposals |
On 5/4/05, Daniel Lepage <dpl33@xxxxxxxxxxx> wrote: > > > On May 3, 2005, at 11.36 PM, Peter Cooper Jr. wrote: > > > p29 (Dueling): > > - This sounds to me like I can challenge each player every nweek, and > > keep on challenging them each time they decline. That sounds like it > > could get annoying to track. > > The current phrasing also suggests that if I challenge somebody and get > declined, I get to ignore the one nweek limit *even if I then > successfully Challenge em again*. > > > - The HowToRollDice document is not a game document. Anyone could just > > change it to be "Players roll dice by asking me, and I decide which > > number I want them to get." You should probably make it a part of > > the game somehow, and prevent arbitrary revisions. > > Damn, I was totally going to do that. > > > p30 (History & Summary duties): I'm not sure this is really all that > > useful. Why not just have the documents and update them? I don't > > really see why they need to be a part of the game. And "begginning" > > should be "beginning". > > I agree with Peter. The main reason why we use a Wiki instead of a set > of static pages is because it lets us do things like this without > needing rules or scripts for it. Also, what will probably happen with > the History Duty is that someone will request a summary of B Nomic's > history. At that point, the History Duty basically becomes "the first > player to post the entire history gets a Genechip", and all subsequent > calls of it become meaningless. Except, of course, that we older > players will keep calling upon each other for the same things over and > over again until we all have lots of Genechips. > > > p34 (Soul Pennies): Hmm... As Wonko said, this takes a bit of tracking > > that I don't think I want to do, and I doubt anyone else really does > > either. > > It wouldn't really be that bad, since the value of a Soul only changes > when it's attached to its owner. Especially if my Energy Ball prop > passes, because that will slow down that rate at which they can be > gathered and spent. > > I do think that a few Talismans should still require Soul Binding > instead of SP, esp. things like the Amplifier that can be used > indefinitely. > > > p35 (Specialty Proposals): Who determines if a proposal in fact fits > > one of these forms (especially Story)? Does the author get the bonus > > even if they don't realize that they put it in one of the special > > forms? > > There are a few precedents regarding this, and I think CFIs would > probably suffice to make that distinction. If the author doesn't > realize it's a prose prop, then it almost certainly isn't. > > I do think that the bonus for sequels will require more judgment than > it's probably worth. > > > p36 (Random Object names): Hmm... An interesting idea, but I'm not > > sure how well it'll work. As someone said, it's going to raise the > > barrier of entry for new players. And I don't know if I like the > > all-proposals-get-annulled if they all use the Gibberish word. > > I couldn't think of any better way to deal with multiple definitions. > Any ideas? > > > p38 (Rules make Nomic words): Since this incarnation of B Nomic seems > > much more editing-the-rules-based-instead-of-just-subgames than before > > (which I rather like), it makes sense to accept any words that are in > > the rules as being real. > > If we have the Grammar Nazi, then yes. I don't like the idea of > incorporating lots of spelling errors into the rules. > > Also, are acronyms, proper names, etc. considered words? > > > p39 (Titles): Well, rather unoriginal. But not necessarily a bad idea. > > I don't know why we need Nobility; we had Titles for a very, very long > time and I'm not sure anybody *ever* used that word after it was > proposed. > > > p40 (Wages): Be careful with Wages... While it's nice to give an > > incentive to be maintaining the game, before the reset I had a > > ridiculous number of points from holding ministries... Much more than > > from proposals. Also, each Ministry has a Minister, so your last > > sentence might be misinterpreted as giving chips for each Ministry > > position equal to the number of Ministries they hold, which probably > > isn't what you want. > > Also, it should be "each Minister receives a number of Genechips equal > to the number of Ministries *e* holds". > > > p41 (Grammar Nazi): Don't you mean "high standard *of* grammar"? :) > > It looks to me like if I typo version 0 of my prop and then fix it > > right away with an amendment, I still get a violation for the first > > version. I don't see how "expected to enforce" actually works... Does > > the Nazi merely point out the violation so that the Secretary can > > track the Suck Points? Can the Nazi fix problems? Also, Spivak > > pronouns aren't defined in the current rules (although people have > > been using them anyway out of habit). > > The violations are too harsh - everyone makes typos now and then, and I > don't think we should be penalizing people for every single one. Maybe > just for every three errors in the version that gets voted on? > > Also, I'd like a way to fix them. In the days of yore, I wouldn't have > made a big long posting telling Eugene what misspellings I'd like > fixed; I would have fixed them all and then made a much shorter posting > listing what I'd changed. The only thing wrong with the old system was > the potential for it to alter itself; if that were forbidden it would > work fine. > > > p42 (All-against passes): ABSTAIN isn't a vote at the moment. And I > > don't think this change is a great idea, but it could make things > > interesting, so I may vote for it anyway. But I'm not sure yet. > > I quite like this one. As I think I already said, I've had enough > playing by the rules, and would like now to play *with* the rules. > > > p43 (Tweaks immutable): Well, it's an interesting restriction, but not > > that hard to work around. (For instance, consider a prop that made a > > Tweak, and then executed the changes in it, and then deleted the Tweak > > it just make.) But it might not be a bad plan, just to discourage > > additional tinkering. > > It'll make complete takeovers more obvious, since they'll have to > explicitly remove the sentence. That makes it less likely that one will > be slipped in via a long prop. > > > p44 (A Victory condition): I *really* like this as a victory > > condition. It seems a little overly careful, but that's probably not a > > bad thing. It could probably call it a "Win", though. > > You could call it a "Win", or it could be called a "Win"? I don't think > it can call itself anything :P > > > p46 (Play from connected Zones as well): I wanted to do *something* > > with connected zones, and this was the second thing that came to mind. > > This is good, but it's starting to look like Zones will never be > zapped. We may need some ways to lock them down or Zap them early. > > > p48 (Filibusters): The "ballot" isn't currently defined. I think I'd > > prefer plain-old shelving, although I don't really think that's needed > > either. > > One way of phrasing it better would be: > BABBLEBABBLE > On nday 7, players may declare that they are Filibustering up to one > Pending proposal by stating so in a public forum. > > If 4 or more players Filibuster the same proposal, then it remains > Pending for the rest of that nweek (instead of becoming Open at the > beginning of Voting). > BABBLEBABBLE > > > p49 (Veto power): Again, the "ballot" isn't defined. I think I'd word > > this as having the prop fail regardless of the voting or something. It > > seems like it'd just postpone things an nweek, which doesn't seem to > > me like it'd do much good. > > It would do some good if we have other things that change over time. A > one nweek delay might be enough if you just need to hold out until the > Rod of Casting Many Yes Votes disintegrates and can't be reforged for > an nyear. > > I would change "This may be done up to twice." to something else, > because that implies that after two Vetoes the Stamp can never be used > again. > Also, the sentence " If not, the Big Rubber Stamp remains in the > posession of the current Dictator." doesn't seem to do anything. If not > what? > > > p50 (Political Parties): It's not really a "Generic definition", is > > it? I'm not completely clear on how the parties can enforce > > things. Can a party require its members to vote certain ways? What > > determines "directly influence the Gamestate"? > > They govern their players the same way Societies could: the Party says > "Here are our rules, follow them or we throw you out of the Party." and > the players either follow them and hopefully gain some benefit for > being in the party, or break them and leave the party. I may prop to > have players automatically follow the Party Line if they cast no other > Votes, but not until I have time to rewrite the proposal-handling > scripts to deal with that sort of thing. > > Clearly I didn't generalize them enough in the beginning. > > -- > Wonko > > "This gubblick contains many nonsklarkish English flutzpahs, but the > overall pluggandisp can be glorked from context" > -David Moser, quoted by Douglas Hofstadter in his "Metamagical > Themas" column in the January 1981 "Scientific American" > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss