Peter Cooper Jr. on Tue, 3 May 2005 22:36:44 -0500 (CDT) |
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[s-d] Comments on this nweek's proposals |
p28 (Genechip change): This is being done by the current Tweak to the rules that hasn't been objected to yet, right? p29 (Dueling): - Dueling has only one 'l'. (Sign me up for Grammar Nazi! :) - This sounds to me like I can challenge each player every nweek, and keep on challenging them each time they decline. That sounds like it could get annoying to track. - I don't see how each player rolling N dice, where N is the number of amplitude wagered, gives any more of a random result than if it was just always a certain die size. - If players tie again, do they keep on rolling? Why not just make ties draws? - The HowToRollDice document is not a game document. Anyone could just change it to be "Players roll dice by asking me, and I decide which number I want them to get." You should probably make it a part of the game somehow, and prevent arbitrary revisions. - Rather than "to the business list", I would say "to a Public Forum". The rules don't really define lists, just that some forums may be deemed public. Requiring a particular list may cause problems if do to strange circumstance we need to temporary (or permanently) move to another mailing list. p30 (History & Summary duties): I'm not sure this is really all that useful. Why not just have the documents and update them? I don't really see why they need to be a part of the game. And "begginning" should be "beginning". p31 (Tiles get-back-in-limit changed to 1 nweek): Hmm. Well, I picked 2 rather arbitrarily. The main point of why I added the restriction was so that someone couldn't just leave and rejoin a bunch of times until they liked eir Rack. If you'd prefer one nweek, I really don't care. Perhaps we should add some kind of tile exchange play. p32 (Blackjack): Rather than try to define an infinitely-large deck, I would just define plays as dice rolls. The "If the neither the casino owner or an employeee of the casino responds" ought to have some sort of time limit. I don't see a definition of "dealer". If p33 doesn't pass, the "list of allowed games" doesn't mean anything. Also, "employeee" has an extra 'e', "vault.If" ought to have a space after the period, "higher i value" is nonsensical, "e bad bet" probably ought to be "e had bet", and "infnite" should be "infinite". And that's without looking very hard. p33 (Cityscape): This is just way too complicated to throw in there all at once. I can't possibly process all the rules at once. The sentence "If a building is transferable it may be sold, exchanged, demolished, closed or opened." makes it sound as though anyone can do any of those as game actions at any time, which I'm guessing isn't what you want, but I don't want to go through and really understand all the ramifications of everything in there all at once. Maybe try to add things a bit at a time? The changing of rule 4-4 will undo the renaming of Gambly if p32 passes. And it's riddled with spelling and grammatical errors. p34 (Soul Pennies): Hmm... As Wonko said, this takes a bit of tracking that I don't think I want to do, and I doubt anyone else really does either. p35 (Specialty Proposals): Who determines if a proposal in fact fits one of these forms (especially Story)? Does the author get the bonus even if they don't realize that they put it in one of the special forms? p36 (Random Object names): Hmm... An interesting idea, but I'm not sure how well it'll work. As someone said, it's going to raise the barrier of entry for new players. And I don't know if I like the all-proposals-get-annulled if they all use the Gibberish word. p37 (Talisman of Blank-making): Not bad, although I think I might like seeing new kinds of tiles than merely adding more blanks. p38 (Rules make Nomic words): Since this incarnation of B Nomic seems much more editing-the-rules-based-instead-of-just-subgames than before (which I rather like), it makes sense to accept any words that are in the rules as being real. p39 (Titles): Well, rather unoriginal. But not necessarily a bad idea. p40 (Wages): Be careful with Wages... While it's nice to give an incentive to be maintaining the game, before the reset I had a ridiculous number of points from holding ministries... Much more than from proposals. Also, each Ministry has a Minister, so your last sentence might be misinterpreted as giving chips for each Ministry position equal to the number of Ministries they hold, which probably isn't what you want. p41 (Grammar Nazi): Don't you mean "high standard *of* grammar"? :) It looks to me like if I typo version 0 of my prop and then fix it right away with an amendment, I still get a violation for the first version. I don't see how "expected to enforce" actually works... Does the Nazi merely point out the violation so that the Secretary can track the Suck Points? Can the Nazi fix problems? Also, Spivak pronouns aren't defined in the current rules (although people have been using them anyway out of habit). p42 (All-against passes): ABSTAIN isn't a vote at the moment. And I don't think this change is a great idea, but it could make things interesting, so I may vote for it anyway. But I'm not sure yet. p43 (Tweaks immutable): Well, it's an interesting restriction, but not that hard to work around. (For instance, consider a prop that made a Tweak, and then executed the changes in it, and then deleted the Tweak it just make.) But it might not be a bad plan, just to discourage additional tinkering. p44 (A Victory condition): I *really* like this as a victory condition. It seems a little overly careful, but that's probably not a bad thing. It could probably call it a "Win", though. p45 (Runes in Tiles): Yes. Definitely. Playing games with magical runes is a *wonderful* idea. :) p46 (Play from connected Zones as well): I wanted to do *something* with connected zones, and this was the second thing that came to mind. p47 (4-letter min. acronyms): Yeah, I considered making a one-letter acronym. This is probably a good idea. p48 (Filibusters): The "ballot" isn't currently defined. I think I'd prefer plain-old shelving, although I don't really think that's needed either. p49 (Veto power): Again, the "ballot" isn't defined. I think I'd word this as having the prop fail regardless of the voting or something. It seems like it'd just postpone things an nweek, which doesn't seem to me like it'd do much good. p50 (Political Parties): It's not really a "Generic definition", is it? I'm not completely clear on how the parties can enforce things. Can a party require its members to vote certain ways? What determines "directly influence the Gamestate"? -- Peter C. "Do not worry about your difficulties in Mathematics. I can assure you mine are still greater." -- Albert Einstein _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss