| eugman on Wed, 4 May 2005 14:22:09 -0500 (CDT) |
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| [s-d] Re: [s-b] [auto] Wonko submits p54 |
I like this much better than soul pennies. I also like the idea of collecting a series of crazy items to make some super talismans . Some other concerns about the soul system. Right now there is no advantage to having the soul of an active player but this is a minor concern. There is also the fact that if I have 100A I could gobble up most of the souls by binding them to talismans. Perhaps there Should be a limit on talismans you can hold to say 5? So then the max amount of could a person could make unclaimable is 13.
> Wonko has submitted a new proposal, p54.
>
> ---------------------------------
> Proposal 54/0: Talismans and Delays
> A Standard Proposal by Wonko
> Last modified on nweek 87, nday 6
>
> [[ Note that the title is an acronym: TAD]]
>
> [[ This prop puts a delay on creating new Talismans, so that you can't just
> forge them instantaneously, destroy them, and reclaim souls ]]
>
> Replace the text of r7-4 with:
> {{
> == Soul Binding ==
>
> Balls of Energy are Talismans; they have no Price. Each Ball of Energy is
> associated with some other type of Talisman. At the beginning of the first and
> fifth ndays of each nweek, every Ball of Energy turns into a copy of the type of
> the Talisman it's associated with; all Souls bound to the Ball of Energy become
> Bound to the new Talisman instead.
>
> Each type of Talisman may have a Price, which is a list of objects. Any player
> who has all the objects in a given Talisman's price may spend them to Forge a
> Ball of Energy with that Talisman associated to it (subject to any restrictions
> in the Talisman's Effects). Doing so destroys the objects spent for the price,
> except for Souls. Souls spent to Forge a Ball of Energy become Bound to that
> Ball (they cease to be Lost or Found, and cease to be in anyone's possession).
>
> When a Talisman is destroyed, all Souls Bound to it become Lost.
> }}
> ---------------------------------
>
>
>
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