The Voice on Mon, 2 May 2005 20:29:38 -0500 (CDT) |
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Re: [s-d] Re: [s-b] [auto] TheVoice submits p42 |
On 5/2/05, Daniel Lepage <dpl33@xxxxxxxxxxx> wrote: > > On May 2, 2005, at 3.47 PM, automailer@xxxxxxxxxxxxxxx wrote: > > > TheVoice has submitted a new proposal, p42. > > > > --------------------------------- > > Proposal 42/0: Let's make things interesting. > > A Standard Proposal by TheVoice > > Last modified on nweek 87, nday 4 > > > > Amend the fifth paragraph of rule 3.3, __Proposing and Voting__ to > > read as follows: > > > > {{ > > When a Proposal changes from Open to Historical, it is said to have > > Resolved. At this point, the final votes cast by each player are > > counted, and if the number of FOR votes exceeds the number of AGAINST > > votes, or if all votes cast are AGAINST, the Proposal Passes; > > otherwise, it fails. > > }} > > > > [[This is basically to encourage use of political parties and hope > > that it makes the voting a little bit more interesting... perhaps > > we'll see more bargaining and bribes...]] > > --------------------------------- > > I quite like this prop - every nomic I've ever played has treated the > proposal system as a means to an end, the end being creating another > game within the Nomic. I've always wanted to play one where changing > the rules really was the game, as Peter Suber seems to have intended. > > And Eugene is right that e could make a prop to make em god-king of the > realm, and it would pass if everyone voted down. And yes, if there were > more rules like this a clever player could conceivably trick everyone > into letting a proposal through that did such a thing. This isn't a > flaw, it's a more interesting game. > > I would like to note that if we're going to play the Voting Game, then > I'm going to have to go against my anti-immutability tendencies and > suggest that rule 0 should only be mutable via itself. That way we > always have some way of extracting ourselves from a severe paradox. > > Also, I like the convention (started by Wild Card, I believe) that a > player who seizes absolute power over the game through clever loophole > exploitation awards emself a win, fixes the problem, and lets the game > keep going. > > -- > Wonko Thanks, Wonko. That was my intention. I'll even prop that rule 0 is only mutable by itself in a few minutes... Subgames are interesting and all, but for me, not nearly as interesting as actually screwing with the mechanics of the game... In fact, I feel a political party coming on... -- .o0(The Voice) _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss