Peter Cooper Jr. on Mon, 3 Jan 2005 14:53:16 -0600 (CST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
[s-d] Re: [auto] BeeDee submits p1976 |
Bryan Donlan <bdonlan@xxxxxxxxx> writes: > Currently the interaction of r10 and r11 seems to be to make all rules > in all rulebooks active. In any case; you can either say r10 only has > power because of itself, which leads to a paradox, or you can say that > r10 gains its power from being in the Rules, in which case it isn't > needed. Well, I'd be inclined to lean toward the first position there at the moment. Saying that the rules work because the rules say they do may be a paradox, but it doesn't seem to hurt anything to me. (And the game exists, after all, merely because the players say it exists, although the game determines who is a player. Just because something is a paradox doesn't mean it won't work.) On the other hand, if there's no distinction between parts of the game that must be followed and parts of the game that aren't (as would be the case if r10 weren't there, I think), then why must I follow a given rule and yet I'm not compelled to follow instructions embedded in somebody's name (to give a wild example)? While in most games, adherence to the rules is an implied part of playing the game, Nomic is a little different from most games. I don't mind the extra "insurance" by having the rules say that they must be followed. That is, if it's redundant then there's no harm in leaving it there, but if it isn't redundant then it should stay there. -- Peter C. "I have discovered a strange level of sleep deprivation in which I do not randomly fall asleep and yet am completely incapable of intelligent thought..." -- Jessi _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss