| Jeremy Cook on Fri, 3 Dec 2004 23:21:09 -0600 (CST) |
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| Re: [s-d] Re: [s-b] [auto] Zarpint submits p1953 |
On Fri, Dec 03, 2004 at 11:41:57PM -0500, Daniel Lepage wrote:
>
> On Dec 3, 2004, at 2.38 PM, automailer@xxxxxxxxxxxxxxx wrote:
>
> > Zarpint has submitted a new proposal, p1953.
> >
> > ---------------------------------
> > Proposal 1953/0: What's a Win without the Glory?
> > A Standard Proposal by Zarpint
> > Last modified on nweek 74, nday 1
> >
> > Change r27 to:
> > {{
> > If a player's score ever exceeds 1000 points, e receives 1
> > Permanent Glory, all points are destroyed, and this rule becomes
> > Deactivated. That Player is said to have won.
> >
> > Awarding a Player a Win means to increase eir Permanent Glory by
> > 1. This does not destroy all points or deactivate this Rule.
> > Awarding a Win is an Action that may only be performed as
> > explicitly specified in the Ruleset.
> > }}
> >
> > Award Rodney a Win.
>
> E already got a Win, and I don't think I'd vote to give em another...
> But if you'd like to give em a point of Glory, that's fine.
That's what this prop does.
>
> I don't think Awarding a Win should be an Action; a player is awarded a
> win when the rules say so, but no entity actually Awards Wins to other
> players. This phrasing implies that I might be able to Award wins to
> other players should I so desire.
You might, if it's explicitly specified in the Ruleset. It's not
right now.
>
> Also, putting all of this in the same rule means that if I get 1000
> points, suddenly 'Awarding a Player a Win' no longer means increasing
> eir Permanent Glory by 1, as the defining rule is deactivated.
Fix forthcoming.
Zarpint
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