SkArcher on Mon, 2 Aug 2004 13:22:33 -0500 (CDT)


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Re: [spoon-discuss] Yay for PGo


On Mon, 2 Aug 2004 14:08:38 -0400, Daniel Lepage <dpl33@xxxxxxxxxxx> wrote:


The other problem with the turn order is that we developed unofficial alliances in order to allow one 'team' to make sometimes as many as eight consecutive plays. The game turned into a reflexes-style game: whoever was online right when the checking period ended would gain tremendously, unless one of eir opponents managed to chuck out a move at the last possible second.

The "team TWIS" thing basically crashed the game. I still think that was a scam, albeit a minor one.

It suffered from the same problem that Payment For Services and The Telephone did - Because time in B Nomic is a digital entity, compared to our analog timestream, there were occasions where a few minutes in real time was a difference of a day in Nomic time. Thus, due to the way the rules work, you can get 2 nDays actions in 5 minutes.


What I'd prefer, perhaps, is a turn-based thing. Maybe we come up with a Turn order, and at the end of each CP, the moves made during the CP take effect in Turn order?


Interesting. Be even more interesting if you developed rules to mess about with turn order

--
 SkArcher
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