Daniel Lepage on Mon, 2 Aug 2004 13:08:30 -0500 (CDT)


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Re: [spoon-discuss] Yay for PGo



On Aug 2, 2004, at 12.26 PM, Jeremy Cook wrote:

Or would it be enough to simplify the turn-order rules so that the game doesn't
end up deadlocked?

I wasn't there... how did it end up deadlocked? They seem like good
turn-order rules to me.

We got into a situation with too many alliances, where it wasn't to anyone's advantage to place a stone - the Baron had just played, thus stopping em and all eir allies from taking the next move; eir opponents didn't really want to move because the other side would then get going again; and the Baron's allies couldn't afford to ditch the alliance because e had too many pieces that would capture theirs if e became an enemy.

The other problem with the turn order is that we developed unofficial alliances in order to allow one 'team' to make sometimes as many as eight consecutive plays. The game turned into a reflexes-style game: whoever was online right when the checking period ended would gain tremendously, unless one of eir opponents managed to chuck out a move at the last possible second.

What I'd prefer, perhaps, is a turn-based thing. Maybe we come up with a Turn order, and at the end of each CP, the moves made during the CP take effect in Turn order?

--
Wonko

How can you prove whether at this moment we are sleeping, and all our thoughts are a dream; or whether we are awake, and talking to one another in the waking state?
                -- Plato

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