Jeremy Cook on Mon, 2 Aug 2004 13:13:25 -0500 (CDT) |
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Re: [spoon-discuss] Yay for PGo |
On Mon, Aug 02, 2004 at 02:08:38PM -0400, Daniel Lepage wrote: > > On Aug 2, 2004, at 12.26 PM, Jeremy Cook wrote: > > >>Or would it be enough to simplify the turn-order rules so that the > >>game doesn't > >>end up deadlocked? > > > >I wasn't there... how did it end up deadlocked? They seem like good > >turn-order rules to me. > > We got into a situation with too many alliances, where it wasn't to > anyone's advantage to place a stone - the Baron had just played, thus > stopping em and all eir allies from taking the next move; eir opponents > didn't really want to move because the other side would then get going > again; and the Baron's allies couldn't afford to ditch the alliance > because e had too many pieces that would capture theirs if e became an > enemy. > > The other problem with the turn order is that we developed unofficial > alliances in order to allow one 'team' to make sometimes as many as > eight consecutive plays. The game turned into a reflexes-style game: > whoever was online right when the checking period ended would gain > tremendously, unless one of eir opponents managed to chuck out a move > at the last possible second. > > What I'd prefer, perhaps, is a turn-based thing. Maybe we come up with > a Turn order, and at the end of each CP, the moves made during the CP > take effect in Turn order? Yeah. Say the Turn order is the order the first member of each Alliance moved during the first turn, or if e didn't move during the first turn, e gets tagged on at the end of the order the turn e moved. I also suggest we require Alliances to be transitive. Zarpint _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss