Bryan Donlan on Fri, 2 Jul 2004 08:43:23 -0500 (CDT) |
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Re: [spoon-discuss] Re:The Direct Approach. |
On Thu, 1 Jul 2004 23:24:20 -0400, Daniel Lepage <dpl33@xxxxxxxxxxx> wrote: > > > On Jul 1, 2004, at 7.18 PM, Araltaln wrote: > > > My point is, while an automated system would work great for ruleset > > changes, it would take a good deal of work to create one that would be > > great for gamestate changes. Not, mind you, that at least having an > > automated way to deal with the simple cases is a bad thing, but we > > probably need to start with a method that has players in charge of > > everything, and automate from there. Which, come to think of it, you > > said anyway, bd. So I'm not sure what my point is, just that I have > > one. > > I was imagining something that would only automate changes to the > ruleset itself; a proposal that required other actions would simply > list them at the end, and the various ministers and duty-fillers would > take care of it. > So a prop might say: [nip] > AMEND r27 {{ > REPLACE {{ If a player's score equals or exceeds 1000 points, that > player is immediately awarded a Win. }} {{ If a player possess 2.8?? or > more, that player is immediately awarded a Win. }} [snip] The problem is, if you make one typo, or an extra space, or your mail client wraps, it won't match. A unidiff sent to a web interface (or as an attachment) would be better. > And that would be the prop. The script would look at this, read in the > REPEAL, CREATE, and AMEND blocks, performing the appropriate changes, > and then would, say, send a message to the public forum listing the > contents of all DO blocks from passed props; we'd then send a Roster > Minister/Roster Duty-filler to tweak the scores and entropies, while > somebody else reset the clock. -- bd _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss