Zarpint on Wed, 21 Apr 2004 19:24:06 -0500 (CDT) |
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RE: [spoon-discuss] Re: viving the Nomic Market idea |
That's "Ncoke Classic". On Wed, 21 Apr 2004, Glotmorf wrote: > On 22 Apr 2004 at 1:05, Bill Adlam wrote: > > > Teucer wrote: > > > > > I was thinking it would be better to individually ban each item we > > > want to have as contraband. > > > > > > Remember, also, that once something is an Export Good from another > > > Nomic, we've got an nweek to do something about it. > > > > > > I don't object to your way of doing it, however. If this passes, > > > we'll probably have a while to tweak it before it hurts us. > > > > Your way, everyone has to constantly scan the export lists of all > > recognised Market Nomics for potentially disruptive items. Given the > > sketchiness of your proposed descriptions, we'll also need to monitor > > the rulesets to get any grasp of what they actually do. This is a > > large and unreasonable burden to place on the players, not to mention > > the Admin. > > > > This prop would more or less merge the rulesets of all participating > > Nomics, creating a morass of contradictory effects. (For example, > > what if we export the GIPEC and then pass a Declaration Of Extreme > > Cleverness? Both rulesets agree there is only one prize, but > > according to our rules it belongs to a B Nomic player, while in the > > other Nomic it belongs to someone else, who is allowed to transfer it > > to one of us.) Worse, it allows destructive rules to escape from > > their natural habitat and infect other Nomics, potentially wiping out > > all of them. > > > > We would also be vulnerable to pranks or worse from other games. > > Suppose I buy a Potion Of Belching from Y Nomic and then, during our > > voting period, Y Nomic changes its Export List to say that a Potion Of > > Belching prevents any changes to the ruleset from occuring, and cannot > > be destroyed or transferred. In the very unlikely event that one of > > us notices this obscure alteration immediately, we still can't do > > anything about it before it takes effect. > > > > Another possibility is for Z Nomic to export a candy as a palatable > > confection, but for a brief period (perhaps only seconds) change its > > definition to a deadly poison that causes anyone possessing it to lose > > the game. You take one from a stranger and then, one nweek after the > > change of recipe on the Z Nomic export list, you drop dead. And when > > someone claims Z Nomic changed the description, how do we know whether > > e's telling the truth? > > > > In general, there is far too much scope here for accidental or > > malicious carnage. We need a firewall, not an orgy of promiscuity. > > What we really need is an ex post facto rule, that pretty much > says an object carries with it the properties that existed on > creation and/or trade. That way, even though they may start > producing New Ncoke tomorrow, we've still got the Old Ncoke we > purchased today. > > Glotmorf > > ----- > The Ivory Mini-Tower: a blog study in Social Technology. > http://www.nomic.net/~dwhytock/imt > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > -- Zarpint Jeremy Cook "All thy toiling only breeds new dreams, new dreams; mcfoufou@xxxxxxxxx there is no truth saving in thine own heart." dynamicwind.com --W.B. Yeats, The Song of the Happy Shepherd _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss