Craig on 11 Jan 2004 14:34:37 -0000 |
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RE: [spoon-discuss] Political Robot Grid Tafl |
>> Shouldn't be necessary. All you really need is for a table >> row to be a grid cell with X and Y coordinates and an index >> built on them. >Right, but a sparse grid works only if finitely many of the cells >contain something that needs tracking. Algorithmically-placed initial debris, with tracking of what debris has been added or removed, as well as the positions of the pieces? Then, we can know that if it isn't on the list, a formula will predict the presence or absence of debris there. Or how about living debris, where debris appears and vanishes according to a Conway's Life type of system? Perhaps pieces are always alive but don't die the way debris cells are. Each checkpoint, you announce your move, all pieces move, and the debris changes by a generation. When new debris appears, it belongs to the player who controls the largest number of cells involved in its creation, unless each of those was owned by a different player, in which case it is given a controller at random from the set of players not involved in its creation. Then, players could have both robots and debris. With the scoring as given, you'd want other people to have as much debris as possible so you can capture it for points. We could then eliminate the Hnefi and have it just be about the pawns and debris. You move your pawns in ways intended to allow you to capture other people's stuff more easily, as that gives you points. This includes influencing their pieces to create debris that isn't yours but which you can capture. There could also be a bonus for having debris that is yours appear, smaller than the debris-capture bonus, so that if you can create hard-to-capture debris of your own, that's good? How about going back to the energy thing, also? Each move costs you one energy per five spaces you wish to move, plus one additional energy. Each new debris of yours gives you one energy. Each time a debris of yours dies spontaneously, you lose two energy. Each time you capture a piece of debris, you steal ten energy from its controller. Each time you capture a robot, you steal twenty energy from its controller and gain an additional five energy out of the ether. -- Teucer "Wow, you're lucky. I'm only oppressed by gnomes in my toaster oven." -carbon ragnarok@xxxxxxxxx teucer@xxxxxxxxxx _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss