Craig on 25 Dec 2003 05:06:30 -0000 |
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RE: [spoon-discuss] Robot Chess |
>Just ideas--and hey, we could make the game N-dimensional, where N is very >large. We haven't had an 11-dimensional grid yet, have we? >Somehow 11-dimensional Toroidal Chess Diplomacy really appeals to me :) Here's a proto-rule for you: A space on the grid is defined by an ordered set of 11 numbers. Each number may be either zero or one. The point whose address is {0,0,0,0,0,0,0,0,0,0,0} is called the origin; the point {1,1,1,1,1,1,1,1,1,1,1} is called the destination. Each player has a robot. Once per checkpoint, each player may move in any single dimension. If a robot moves onto a space containing exactly two other robots, one of those two at random is captured. Robots may teleport from the origin to the destination and vice versa. This ruleset is deliberately boring so that the game can be expanded and complexified a little bit at a time; we've got 11-dimensionality in though. -- Teucer "I think that square is top of cool shape in the world" -CUBIC* cube ragnarok@xxxxxxxxx teucer@xxxxxxxxxx _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss