Daniel Lepage on 10 Dec 2003 20:04:13 -0000 |
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Re: [spoon-discuss] extreme or other cleverness, and charters |
On Wednesday, December 10, 2003, at 02:42 PM, Mark Karasek wrote:
On Wed, 10 Dec 2003 18:19:03 +0000 (GMT), Bill Adlam <sagitta_elegans@xxxxxxxxx> wrote:...the society requires you to transfer your points, which is not the same as you actually transfering them. Societies can define Auto Actions for themselves (which are dangerously close to automation scripts, but I digress), but not for players. They may define restrictions on players and may require players to perform actions; doing so does not, however, cause the action to be performed.Yes. You could however have a charter saying "whenever X happens, the society forces Y to do Z". This still leaves open the question of the timing of forced actions.From r578/20: "A Society may force its members to perform actions." I interpreted this to mean that a society can tell a player they must perform an action, not that the society actually caused the action to occur. If the player then fails to perform said action, the society can penalize them in some way (kick them out, take some points, whatever). If I'm wrong, then we still have automation scripts, they're just disguised as societies.
Societies can effectively act as automation scripts; there are a couple of other ways to simulate them without pseudocode or automation scripts too. But they're all harder to use as automation scripts than ordinary automation scripts, and they serve other purposes too, which is why they're allowed to persist. I think we have a precedent somewhere that a society charter declaring that members *must* obey them actually causes the member to obey, if e can. This is what section IX does.
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