Daniel Lepage on 21 Nov 2003 04:44:33 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Stone Swapping |
On Thursday, November 20, 2003, at 11:03 PM, Baron von Skippy wrote:
-Well, I don't trust anyone in this game (the old guard, at least) farther than I can throw them, but that's just me. That, and I believe strongly in "Do unto others."-The big problem with backstabbing is that people will remember. Theoretically, I could backstab all my allies, stated or undeclared, whenever I wanted, but then I'd have very little chance of ever entering into an alliance with anyone again, as nobody would trust me not to stab them too.
"Do unto others as you would have them do unto you"? Or just "Do unto others as they do to you"?
-Oh, now this could be /very/ interesting... note, though, that someone would have to know who sent all the messages, so if someone grey-press spammed everyone, their ass could be beaten... privately, so as not to reveal their identity.-What we could perhaps make use of is some sort of alias mailingsystem... each player could be assigned an alias from a given set, such as {"Red","Green","Blue","Mauve", etc.}; a script could then be devisedthat, upon receiving an email from me with subject PGo:Blue:WannaBackstab Turquoise?, would look me up in its table to discover that I'mGreen, lookup whoever happens to be Blue, say, Sagitta, and Sagitta would get a message from the script with the subject PGo:Green:Wanna Backstab Turquoise?; e'd know it came from Green and talked about Turquoise, and the PGo map would show stones owned by Green, Blue, and Turquoise, but e and I would never know which player was behind each color. A few modifications would allow this to hold multiple sets of aliases at once, so one subgame might be using {Red, Green, Blue, etc.} while another used {France, Italy, New Zealand, etc.} and another had {Falcon, Eagle, Hawk, Titmouse, etc.}.And then some subgames could allow things like grey and black press (to steal some Diplomacy terms), where messages can be sent anonymously, oreven with faked senders or fake recipient lists.
It wouldn't be hard to track how many messages have come from each player... in fact, you could even restrict how many messages one could send in a given period, or something like that.
(This is an idea that originated a while ago during a conversation with-Now that is a sweet game. I like how you can't do anything without some alliances. That makes for a lot of fun in this game.-another player about how a game like Diplomacy could be made into a subgame; I also got some ideas from reading about various online Diplomacy hosting tools, like the DPjudge at www.diplom.org, which has all these features built in to the games themselves)
In fact, if we wanted to, we could just start a private game on the DPJudge; it doesn't cost anything. All we'd need to do is agree on how the events of the game would influence our game.
-No new players until the game ends, then. And no quitting, either - if you stop doing anything, you'll just get beaten out of the game, I suppose, and that's like quitting sort of.-There are two big problems that I can see with this sort of anonymity:1) New players - if a new player joins B Nomic, and then joins PGo, andat the same time off-yellow pieces appear for the first time, it won't be too hard to guess who's off-yellow
The other possibility I can see is a game where who's who changes periodically, so after a personality shuffle, the green player might now be blue, blue might be lavender, etc.; this obviously wouldn't work in a game like PGo, but in a game where the full state of the game isn't public, it could get interesting...
-Secondary accounts for points. Dave knows which is which. When your player account and your secondary account added together are > 1000, you win.-2) Victory - if Chartreuse wins the subgame and suddenly bd is 200 points richer, it is again not too difficult to deduce the identity of Chartreuse.
And if twelve subgames all decide to make use of this system? I'd prefer to keep Dave's involvement minimal in terms of brute force tracking and updating.
-It can be done... it might not be the easiest thing ever, but it can be done.-OTOH, grudges and inherent mistrust can make things more interesting, so perhaps this sort of system isn't needed just for backstabbing; but I'd still love to see a subgame with Black Press.
I'll bet a modified version of the system could be built for specific subgames, too, to restrict communication; for example, if Glotmorf ever finishes making Tunnelers automated, players might only be allowed to communicate with players they can see, or to broadcast anonymously through the surrounding tunnels.
-- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss