Baron von Skippy on 21 Nov 2003 05:54:06 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Stone Swapping |
>>> The big problem with backstabbing is that people will remember. >>> Theoretically, I could backstab all my allies, stated or undeclared, >>> whenever I wanted, but then I'd have very little chance of ever >>> entering into an alliance with anyone again, as nobody would trust me >>> not to stab them too. >> -Well, I don't trust anyone in this game (the old guard, at least) >> farther than I can throw them, but that's just me. That, and I believe >> strongly in "Do unto others."- > >"Do unto others as you would have them do unto you"? Or just "Do unto >others as they do to you"? -No, just "do unto others."- > >>> What we could perhaps make use of is some sort of alias mailing >>> system... each player could be assigned an alias from a given set, >>> such >>> as {"Red","Green","Blue","Mauve", etc.}; a script could then be >>> devised >>> that, upon receiving an email from me with subject PGo:Blue:Wanna >>> Backstab Turquoise?, would look me up in its table to discover that >>> I'm >>> Green, lookup whoever happens to be Blue, say, Sagitta, and Sagitta >>> would get a message from the script with the subject PGo:Green:Wanna >>> Backstab Turquoise?; e'd know it came from Green and talked about >>> Turquoise, and the PGo map would show stones owned by Green, Blue, and >>> Turquoise, but e and I would never know which player was behind each >>> color. >>> >>> A few modifications would allow this to hold multiple sets of aliases >>> at once, so one subgame might be using {Red, Green, Blue, etc.} while >>> another used {France, Italy, New Zealand, etc.} and another had >>> {Falcon, Eagle, Hawk, Titmouse, etc.}. >>> >>> And then some subgames could allow things like grey and black press >>> (to >>> steal some Diplomacy terms), where messages can be sent anonymously, >>> or >>> even with faked senders or fake recipient lists. >> -Oh, now this could be /very/ interesting... note, though, that >> someone would have to know who sent all the messages, so if someone >> grey-press spammed everyone, their ass could be beaten... privately, >> so as not to reveal their identity.- > >It wouldn't be hard to track how many messages have come from each >player... in fact, you could even restrict how many messages one could >send in a given period, or something like that. -I dunno, if several players were communicating a lot on a plan, they could max out and be stuck. Maybe restrict the number of Black/Grey press messages you can send, but leave unlimited normal messages.- > >>> (This is an idea that originated a while ago during a conversation >>> with >>> another player about how a game like Diplomacy could be made into a >>> subgame; I also got some ideas from reading about various online >>> Diplomacy hosting tools, like the DPjudge at www.diplom.org, which has >>> all these features built in to the games themselves) >> -Now that is a sweet game. I like how you can't do anything without >> some alliances. That makes for a lot of fun in this game.- > >In fact, if we wanted to, we could just start a private game on the >DPJudge; it doesn't cost anything. All we'd need to do is agree on how >the events of the game would influence our game. -The winner gets a million chocolate eclairs.- > >>> There are two big problems that I can see with this sort of anonymity: >>> 1) New players - if a new player joins B Nomic, and then joins PGo, >>> and >>> at the same time off-yellow pieces appear for the first time, it won't >>> be too hard to guess who's off-yellow >> -No new players until the game ends, then. And no quitting, either - >> if you stop doing anything, you'll just get beaten out of the game, I >> suppose, and that's like quitting sort of.- > >The other possibility I can see is a game where who's who changes >periodically, so after a personality shuffle, the green player might >now be blue, blue might be lavender, etc.; this obviously wouldn't work >in a game like PGo, but in a game where the full state of the game >isn't public, it could get interesting... > >>> 2) Victory - if Chartreuse wins the subgame and suddenly bd is 200 >>> points richer, it is again not too difficult to deduce the identity of >>> Chartreuse. >> -Secondary accounts for points. Dave knows which is which. When your >> player account and your secondary account added together are > 1000, >> you win.- > >And if twelve subgames all decide to make use of this system? I'd >prefer to keep Dave's involvement minimal in terms of brute force >tracking and updating. -There's only one secondary account per player. 12 subgames would protect anonymity by making tracking the changing scores somewhat harder to do.- > >>> OTOH, grudges and inherent mistrust can make things more interesting, >>> so perhaps this sort of system isn't needed just for backstabbing; but >>> I'd still love to see a subgame with Black Press. >> -It can be done... it might not be the easiest thing ever, but it can >> be done.- > >I'll bet a modified version of the system could be built for specific >subgames, too, to restrict communication; for example, if Glotmorf ever >finishes making Tunnelers automated, players might only be allowed to >communicate with players they can see, or to broadcast anonymously >through the surrounding tunnels. > -I'm gonna have such a hard time resisting the urge to shout "Echo!"- [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss