Baron von Skippy on 21 Nov 2003 04:03:39 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Stone Swapping |
>The big problem with backstabbing is that people will remember. >Theoretically, I could backstab all my allies, stated or undeclared, >whenever I wanted, but then I'd have very little chance of ever >entering into an alliance with anyone again, as nobody would trust me >not to stab them too. -Well, I don't trust anyone in this game (the old guard, at least) farther than I can throw them, but that's just me. That, and I believe strongly in "Do unto others."- > >What we could perhaps make use of is some sort of alias mailing >system... each player could be assigned an alias from a given set, such >as {"Red","Green","Blue","Mauve", etc.}; a script could then be devised >that, upon receiving an email from me with subject PGo:Blue:Wanna >Backstab Turquoise?, would look me up in its table to discover that I'm >Green, lookup whoever happens to be Blue, say, Sagitta, and Sagitta >would get a message from the script with the subject PGo:Green:Wanna >Backstab Turquoise?; e'd know it came from Green and talked about >Turquoise, and the PGo map would show stones owned by Green, Blue, and >Turquoise, but e and I would never know which player was behind each >color. > >A few modifications would allow this to hold multiple sets of aliases >at once, so one subgame might be using {Red, Green, Blue, etc.} while >another used {France, Italy, New Zealand, etc.} and another had >{Falcon, Eagle, Hawk, Titmouse, etc.}. > >And then some subgames could allow things like grey and black press (to >steal some Diplomacy terms), where messages can be sent anonymously, or >even with faked senders or fake recipient lists. -Oh, now this could be /very/ interesting... note, though, that someone would have to know who sent all the messages, so if someone grey-press spammed everyone, their ass could be beaten... privately, so as not to reveal their identity.- > >(This is an idea that originated a while ago during a conversation with >another player about how a game like Diplomacy could be made into a >subgame; I also got some ideas from reading about various online >Diplomacy hosting tools, like the DPjudge at www.diplom.org, which has >all these features built in to the games themselves) -Now that is a sweet game. I like how you can't do anything without some alliances. That makes for a lot of fun in this game.- > >There are two big problems that I can see with this sort of anonymity: >1) New players - if a new player joins B Nomic, and then joins PGo, and >at the same time off-yellow pieces appear for the first time, it won't >be too hard to guess who's off-yellow -No new players until the game ends, then. And no quitting, either - if you stop doing anything, you'll just get beaten out of the game, I suppose, and that's like quitting sort of.- > >2) Victory - if Chartreuse wins the subgame and suddenly bd is 200 >points richer, it is again not too difficult to deduce the identity of >Chartreuse. -Secondary accounts for points. Dave knows which is which. When your player account and your secondary account added together are > 1000, you win.- > > >OTOH, grudges and inherent mistrust can make things more interesting, >so perhaps this sort of system isn't needed just for backstabbing; but >I'd still love to see a subgame with Black Press. -It can be done... it might not be the easiest thing ever, but it can be done.- [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss