Baron von Skippy on 21 Sep 2003 20:31:51 -0000


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RE: [spoon-discuss] Puzzle Games


>>> >>> Doesn't this basically mean that whoever responds fastest wins? At
>any
>>> >>> given time, at most four people will be able to move, and all of them
>>> >>> will have exactly one available move; Whoever posts first gets the
>>> >>> move.
>>> >>
>>> >> Yes, but this frees up another open space. This is because the space
>>> >> they
>>> >> were in is now empty.
>>> >
>>> >Right. And now you have the same situation again. The point is, there'd
>>> >be no actual *skill* involved, as the only choice a player has to make
>>> >is whether or not to move, and its always preferable to move.
>>>
>>> No, you can also privately contact other players and coordinate a time in
>>> the very near future to all move quickly and stop a few others from
>moving
>>> at all.
>
>>How would this be advantageous? Why not just go first?
>
>You mean aside from the fact that Nomic players like to be evil?
-There's a big difference between evil and highly self-interested. Personally, I prefer evil, but not in this game - people don't vote for your props if they hate you, no matter the merits of the proposals themselves.-
>
>::Thinks for a while::
>
>Y'know, I think I like the semi-cooperative problem solving idea better.
-What happens if you have a perfect square number of players? I mean, it's kind of pointless to have a 4x3 square for nine players, because then everyone should be able to move every checkpoint, and it turns into "declare a move, get a point." I can make a simpler game based on that. In it, players declare a move to a location defined by x and y values and get points. It's a fun game.-
>
>Or we could just get more players for the Mercantile Society, which is much
>better thought out.

-Tunnelers all the way... I joined and I got two points! You, too, can also be a Tunnelers Success Story!-

[[BvS]]
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