Craig on 21 Sep 2003 20:36:36 -0000 |
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RE: [spoon-discuss] Puzzle Games |
>>>> >>> Doesn't this basically mean that whoever responds fastest wins? At >>any >>>> >>> given time, at most four people will be able to move, and all of them >>>> >>> will have exactly one available move; Whoever posts first gets the >>>> >>> move. >>>> >> >>>> >> Yes, but this frees up another open space. This is because the space >>>> >> they >>>> >> were in is now empty. >>>> > >>>> >Right. And now you have the same situation again. The point is, there'd >>>> >be no actual *skill* involved, as the only choice a player has to make >>>> >is whether or not to move, and its always preferable to move. >>>> >>>> No, you can also privately contact other players and coordinate a time in >>>> the very near future to all move quickly and stop a few others from >>moving >>>> at all. >> >>>How would this be advantageous? Why not just go first? >> >>You mean aside from the fact that Nomic players like to be evil? >-There's a big difference between evil and highly self-interested. Personally, I prefer evil, but not in this game - people don't vote for >your props if they hate you, no matter the merits of the proposals themselves.- True, but evil is fun anyway. >>::Thinks for a while:: >> >>Y'know, I think I like the semi-cooperative problem solving idea better. >-What happens if you have a perfect square number of players? I mean, it's kind of pointless to have a 4x3 square for nine players, because >then everyone should be able to move every checkpoint, and it turns into "declare a move, get a point." I can make a simpler game based on >that. In it, players declare a move to a location defined by x and y values and get points. It's a fun game.- Hey, I'd play. >>Or we could just get more players for the Mercantile Society, which is much >>better thought out. >-Tunnelers all the way... I joined and I got two points! You, too, can also be a Tunnelers Success Story!- There's no reason you can't do both. The more subgames you're in, the more points you can potentially get. -- Teucer "Well, perl can do pretty much anything as long as it is hard to read." -ShawnF ragnarok@xxxxxxxxx teucer@xxxxxxxxxx _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss