Baron von Skippy on 12 Sep 2003 00:08:21 -0000 |
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Re: [spoon-discuss] Tunnelers discussion |
>>>> F*%@ing Camper!!! Trap: Whenever a mole is placed on the board within >>>> three spaces of this trap, that mole dies. >>> >>> Since Glotmorf gets to place any new Moles after the game starts, >>> doesn't this just amount to, "Glotmorf can choose to arbitrarily kill >>> newbies"? >> >> -Depends. Do you trust him to be random?- > >No, because e's not supposed to be random. E's supposed to pick a place >'for the good of the game', and thus prevent a new 1025 Mole from >landing next to a 9999 Mole and being instantly pulverized. -Well, so change the trap: whenever a new mole is placed, there's a 1 in 3 chance that it dies immediately and the trap goes away. Or the trap triggers the next time a mole is placed. Or it could be the "Damn Sniper" trap, which kills any mole that crosses a certain row or column.- > >>>> Big Red Button Trap: Tunnels out every square adjacent to the trap >>>> and >>>> leaves the mole with one hit point. (And preferably all of their fur >>>> blackened and sticking out on end. If they could have a startled >>>> expression and remain in the position they occupied before pushing >>>> the >>>> button, that would also be great.) >>>> >>>> I like the last two best.- >>> >>> How about: >>> Possession Trap: The layer of trap takes that Mole's next turn for em. >>> Weenie Trap: The victim gets -1 to all stats, with a minimum at the >>> starting stats. >>> Vacuum Trap: The victim discards eir hand. >>> >> -Teen Angst Trap: The mole dons a trenchcoat and listens to Nirvana. >> They are unable to move until their world is no longer pain and >> suffering, or until someone smacks them upside the head and makes them >> get a job. >> >> La Belle Dame Sans Merci Trap: Lasts 6 turns. Any mole which enters >> the trapped space cannot perform any action, including defending >> themselves, until the trap disappears. During that time, the mole >> loses one hit point per turn. > >That's instant death for the moles right now... -No, that's a slow, lingering death for the moles right now. Perhaps they can discard, draw, and play card combos, so they could toss down some OO sets and save themselves. Until the player who laid the trap comes to see who got stuck in it.- > >> Pod People Trap: The mole is moved to a random corner of the board and >> a doppleganger is placed on the board under the control of the player >> who placed the trap. This doppleganger is labeled the same as the >> original mole. The doppleganger will not go away until the original >> mole finds it and attacks it.- > > >Question: How many people are thinking of joining the tunnelers game? I >mean, it's not really all that interesting with just the three of us >(me, BvS, and bd); are other people interested in joining the game? > -Join us... join us... no, really. It's dull as anything. Get in here. It's not like 4 points is that much.- [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss