bd on 31 Jul 2003 01:59:49 -0000

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Re: [spoon-discuss] Re: [Spoon-business] NWEEK 46 BALLOT

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On Wednesday 30 July 2003 09:53 pm, SkArcher wrote:
> 31/07/2003 02:34:50, bd <bdonlan@xxxxxxxxxxxxxxxxxxxxxx> wrote:
> >Hash: SHA1
> >
> >On Wednesday 30 July 2003 09:16 pm, Daniel Lepage wrote:
> >[snip]
> >
> >> Personally, I feel that r1592 is a Bad Idea in general. There are many
> >> situations when we might want a subgame to take up multiple rules; and
> >> there's no reason why we can't put subgames into single rules anyway.
> >> This is just an irritating restriction that does nothing until it
> >> starts pissing us off.
> >>
> >> I was thinking about setting up a general structure for stones-laying
> >> games - define a grid, a stone, etc., and things like Go and Othello
> >> could use it to shorten their own definitions; but it falls apart
> >> because of 1592, unless Go, Othello, and Ataxx are all in the same rule
> >> (which is ugly and stupid).
> >
> >I agree, and propose:
> >{{
> >__More is less__
> >
> >Repeal rule 1592.
> >}}
> r1592 is intended to stop the horrible sprawl of rules across the entire
> database that happened with the grid. If it happens with multiple subgames
> the rules base will become a huge mess of rubbish that is almost impossible
> to wade thru
> If you don't like it in its current form, modify it, don't just repeal it
> and leave us open to the problem

[[How about requiring a keyword for all rules devoted soley to one subgame?]]

I replace my as-yet-unrecognized prop __More is less__ with:
__More is less__

Replace rule 1592 with:
All rules devoted soley to one subgame (that is, where only that subgame would 
be directly affected by its repeal) must have as a keyword the name of the 

- -- 
Perfection is reached, not when there is no longer anything to add, but
when there is no longer anything to take away.
		-- Antoine de Saint-Exupery
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