SkArcher on 19 Jul 2003 22:27:00 -0000 |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [Spoon-business] RE: RE: [spoon-discuss] "effects related to proposal failure" |
19/07/2003 23:05:32, "Craig" <ragnarok@xxxxxxxxx> wrote: >>>>>By that logic, so is Wonko's win for having posted a sentence declaring >>>>>victory when a proposal fails. >>> >>>>I don't remember whether that scam was in an actual proposal. If it was >>>part of a real proposal, then yes, it is legal. >>> >>>You don't get it. The clause activates when a proposal fails. Or passes. >It >>>doesn't matter whether it was in a failed proposal, as long as it is >>>activated by a failed proposal. >>> >>>>>Or my win for having a piece of paper on my >>>>>desk reading 'Whenever a proposal passes or fails, the rule "No Win For >>>You" >>>>>is deleted if it exists, and then I win.' >>> >>>>Nope. That wasn't in a proposal. It's only legal if it's a clause in a >>>proposal. Writing it on your arm or on your desk is not a failure >>>>clause in a proposal. >>> >>>Because it was an effect specifically related to failure, it is exactly >the >>>same as any other such effect that isn't in the rules or anything with any >>>in-game force. Neither a failed proposal nor a random post nor a piece of >>>paper on my desk has any force within the game, so it doesn't matter where >>>it is written. It is both a) specifically related to proposal failure and >b) >>>completely without force. >>> >>>So far, Anything, You're the only person I've seen claiming that it >matters >>>that the clause is in a failed proposal. That's just the vehicle for the >>>failure clause, just as effective as the paper on my desk or Wonko's >>>message. > >>No, its not, because the clause in a prop which reads '...if this proposal >fails then...' is an >>'...effect specifically related to proposal failure...' as mentioned in >r15.H > >So is any effect of my piece of paper. It is specifically stated as an >effect of failure, since it activates when a proposal fails. > >>Your piece of paper has no bearing on this, because there is no clause that >says your piece of >>paper has any effect. The failure clause has an effect because r15.H says >it does. > >r15.H says nothing of the kind. It says that effects specifically related to >proposal failure occur. The effect of my piece of paper has no effect, >obviously, because nothing gives pieces of paper on my desk force. But >nothing gives failed proposals any force either. > >>you are looking at the arguement from the wrong angle. you see this as >being an illegal action, >>when in fact it is a legal action based on an unorthodox interpretation of >the ruleset, not simply >>ignoring the rules, which is what your piece of paper does. You piece of >paper is invalid due to >>r10, where as the failure props are legal for exactly the same reason. > >My piece of paper ignores the rules, yes, because no rule says pieces of >paper have any effect. But the proposal has no effect either, because no >rule gives any power at all to failed proposals. It only seems to have an >effect because there can be "effects specifically related to proposal >failure" - but they have to come from a source with some legitimate >authority. Proposals have such authority only after they pass. So if your >proposal passes, its failure clause is valid, but if it fails, your failure >clause has no effect. The difference is that a proposal, failed or not, i part of the gamestate, whereas your piece of paper is not > >>I expect to see a CFI from you tho > >Fine. I name as defendant in this everyone who has submitted a proposal with >a failure clause. I do so all at once, so I only name a defendant one time >and thus I do not violate rule 126 by naming multiple defendants. > >{{ >A failure clause in a proposal and a piece of out-of-game paper with a >phrase on it about what happens when a proposal passes or fails either both >take effect or both do nothing. I dispute this, based upon the above rationale: That a failed prop is still part of the gamestate, which makes all the difference > >Reasoning: There are two possibilities here. > >The first is that an "effect specifically related to proposal failure" as >allowed in r15.H has to come from an instrument that actually has force in >the game. It doesn't. It does have to come from within the gamestate however, ergo, a failed prop is fine. Such an instrument might be the ruleset [[Rules can say, for >instance, that when a proposal fails its owner loses points]] or a society >charter [[for instance, a society might say that if a member's proposal >fails, then e ceases to be a member]] or a proposal [[for instance, proposal >A can state that if proposal B fails, player C will win; then if proposal A >passes and proposal B then fails, player C wins]]. There are probably other >things it might be. > >However, a failed proposal has no force under the rules. Therefore, a failed >proposal is not such an instrument. Neither is a piece of paper on my desk. >Thus, the failure scam doesn't work, and neither does my desk memo. I >believe this interpretation to be correct. Nothing in the rules says that an effect predicated on failure is illegal in a prop. The rules do disallow effects from outside the gamestate, which is why your piece of paper won't work. > >Another possibility, however, is that by being an "effect specifically >related to proposal failure", the proposal's failure clause skirts by the >Default Case and changes the gamestate. It simply doesn't matter that failed >proposals have no force, because the proposal has found a loophole that lets >it give itself the necessary force to do this anyway. Of course, by that >reasoning, the note on my desk - which exploits the same loophole - has >given itself force despite the fact that ordinarily a piece of paper in not >able to change the gamestate. As noted, your note is not of the gamestate > >Either way, though, the CFJ is true. If either one takes effect, then so >does the other. >}} This CFI should be judged false, for the reason given. By the way; I am disappointed in you. I expected at least an attempt to place a failure clause in the CFI > >Inspired by a comment above, I'm going to try to exploit the loophole (if >there is one, which I highly doubt) in yet another fashion. > >I hereby create a society, called "The Winning Team", whose charter reads as >follows: > >{{ >Whenever a majority of members agree, the charter of The Winning Team may be >changed. > >Whenever any proposal fails, every member of The Winning Team is awarded a >win, in the order in which they joined The Winning Team. After each member's >win, the rule "No Win For You" is repealed, if it exists. Immediately after >the last such win occurs, a rule is created whose title is a random string >of ten ASCII characters that do not occur in sequence in the ruleset or in >any proposal, with chutzpah 5, and the following text: > > {{ >Players may not win. Whenever a Win would be awarded to a player, that >player instead gains ten Charm and the title "Nearly Victorious." > >If this rule has been existence for more than an nweek, it is repealed. > }} >}} > >I hereby invite all players to join The Winning Team. I don't know if it >will work - I give it about a 10% chance, depending on who judges various >CFJ's - but anyone who wishes can join me in trying. Well, regardless, nothing stops me from joining you in this exploit, so i hereby join The Winning Team. > > -- Teucer SkArcher _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss