Baron von Skippy on 11 May 2003 04:23:01 -0000


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

Re: [spoon-discuss] Re: [Spoon-business] Proposals


I propose:
{{
__But I don't WANT to be a toad... er... penguin... thing!__
People will have to get themselves there first. And I doubt you captor has any intention of doing that. Other than that, I think it could provide a much-too-easy way to reduce BAC or other negative affects, as the bad things induced by the Simplifier won't always apply.

-To the first part: Yes, but that's true for every single cure I could think of except the Gnome. And I bet I could bribe him into throwing me at a Statue... To the second part: Yes, it's much too easy. That is, if you can get to it. What, are you going to stand next to it forever to never be drunk?-

__So are we going to use these nice Stats?__

[[Suggestions are welcomed here. I only had thought up Goof Gas when I started, and I figured I'd leave a nice framework around for other people to fill in. It's a pretty framework.]]

I think the effects you propose are way too powerful. Even a single point increase can make a difference. Also, I don't like the idea of them being easily purchaseable; maybe that could work for some items, but I had more of a 'do a quest' type thing in mind, with rare, sought-after items. Other than that, the framework looks nice. Hmm... What about creating templates for several different +1 and +2stat items, then passing a random one out to each player?
-Well, then I can change the effects, if you can tell me how a change of one or two points is so groundshaking. I mean, really... look at this:

Ogre 20 6 1 30
Faerie 3 11 18 2

Okay, so Ogres are seven times as strong, half as fast, one /eighteenth/ as intelligent, and /fifteen/ times as... constituated. And one or two points make a big difference?-

I propose:
{{
__I'm the half can!__

Whoopass is powerful, dangerous stuff. Trying to get it should be risky. But I agree, it shouldn't be so simple to blow up a Whoopass extractor. Rather than making Monoliths impossible to destroy, how about making the destruction a bit preventable? Maybe allow people to catch objects headed for within one space of eir location. Maybe allow Airborne objects to be targeted with more things to deflect them?
-Monoliths can still be taken down by Entropy overloads this way, but think about Monoliths throughout fiction. Ancient strange powerful slabs of whatnot - are they going to be destroyed by mere fire or a rock? I think not. This one will stay as it is - if later we find that it is too strong, we'll fix it, but at the moment some overcompensation may be what we need to get some unused things jump-started.-

[[BvS]]

_________________________________________________________________
Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963

_______________________________________________
spoon-discuss mailing list
spoon-discuss@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss