Orc In A Spacesuit on 11 May 2003 04:05:02 -0000 |
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[spoon-discuss] Re: [Spoon-business] Proposals |
People will have to get themselves there first. And I doubt you captor has any intention of doing that. Other than that, I think it could provide a much-too-easy way to reduce BAC or other negative affects, as the bad things induced by the Simplifier won't always apply.From: "Baron von Skippy" <baronvonskippy@xxxxxxxxxxx>Okay, I've got a bunch of random ideas, so I'm going to propose them because I'm like that.I propose: {{ __But I don't WANT to be a toad... er... penguin... thing!__
__So are we going to use these nice Stats?__
[[Suggestions are welcomed here. I only had thought up Goof Gas when I started, and I figured I'd leave a nice framework around for other people to fill in. It's a pretty framework.]]
I think the effects you propose are way too powerful. Even a single point increase can make a difference. Also, I don't like the idea of them being easily purchaseable; maybe that could work for some items, but I had more of a 'do a quest' type thing in mind, with rare, sought-after items. Other than that, the framework looks nice. Hmm... What about creating templates for several different +1 and +2stat items, then passing a random one out to each player?
I propose: {{ __I'm the half can!__
Whoopass is powerful, dangerous stuff. Trying to get it should be risky. But I agree, it shouldn't be so simple to blow up a Whoopass extractor. Rather than making Monoliths impossible to destroy, how about making the destruction a bit preventable? Maybe allow people to catch objects headed for within one space of eir location. Maybe allow Airborne objects to be targeted with more things to deflect them?
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