Glotmorf on 8 May 2003 01:15:02 -0000 |
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[spoon-discuss] Re: [Spoon-business] Actions.... |
On 5/7/03 at 7:42 PM Daniel Lepage wrote: >I clear my Automation Script. > >I create a new Society, called __Wonko's CashBox__, with the following >charter: >{{ >If Wonko's CashBox ever possesses a quantity of points such that this >quantity plus Wonko's Score exceeds 1000, it immediately gives all its >points to Wonko. Also, if Wonko declares in a public forum that Wonko's >CashBox gives all its points to Wonko, it gives all its points to Wonko. >}} > >I add to my automation script: >{{ >If at any time I have any points, I give them all to Wonko's CashBox, >unless Wonko's CashBox just gave me points, and I was Awarded a Win >because of said points, in which case I clear my automation script >instead. > >Every time I Guess the Numbers for the Number Game, if my previous >Guess did not result in the Number Game becoming Solved and the set of >numbers I Guessed was not (10,10,10,10,10), I immediately Guess the >Numbers again. The new Guess I make is defined as follows, where n1, >n2, n3, n4, and n5 are, in order, the numbers I most recently Guessed: >If n5 is less than 10, I Guess the Numbers (n1,n2,n3,n4,n5+1). >Otherwise, if n4 is less than 10, I Guess the Numbers >(n1,n2,n3,n4+1,-10) >Otherwise, if n3 is less than 10, I Guess the Numbers >(n1,n2,n3+1,-10,-10) >Otherwise, if n2 is less than 10, I Guess the Numbers >(n1,n2+1,-10,-10,-10) >Otherwise, if n1 is less than 10, I Guess the Numbers >(n1+1,-10,-10,-10,-10) > >If the Number Game becomes Unsolved from being Solved, as soon as it >does, I Guess the Numbers (-10,-10,-10,-10,-10). >}} > >I Guess the Numbers (-10,-10,-10,-10,-10), and thus automatically guess >all other 3200000 possible combinations. > >In accordance with r1244, I just Solved the Number Game, and got 30 >points for it. > >In accordance with my Automation Script, said points go to the CashBox. > >In accordance with r1244, the Number Game now becomes Unsolved with a >new set of numbers. > >In accordance with my Automation Script, I guess five -10s and thus >everything else, too. > >In accordance with all of the above, this process continues until the >CashBox contains enough that I win. > >Note that each time, the -4 point penalties I keep getting (which, by >the way, add up too... lessee... an average of 1600000 times per >cycle... so -6400000 points per cycle... need 900 points, so about 30 >cycles... so a grand total of -1.92 e+8 points) are incurred when I >have no points (having given them all away); thus, my 2 hundred million >deficit doesn't actually hurt me. Meanwhile, the +900 points I pull off >before the CashBox dumps certainly help me... Specifically, I Win. > >I petition the Council of Elders to do the following: >{{ >Relieve Dave of eir duty to post about 48 million numbers to the public >forum. > >Add to r1244 a new section, >{{ >__D. Limits__ > >No player may ever Guess the Numbers more than once per nweek. >}} >}} I kick Wonko in the ass for Unbridled Hostility(tm) to the Administrator. In retaliation for such hostility (or in order to fend it off), I encourage the Administrator to disallow the automation script change. Glotmorf ----- The Ivory Mini-Tower: a cyber-anthropologist's blog http://ix.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss