Orc In A Spacesuit on 29 Apr 2003 02:07:02 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] The Daily Recognizer (Sunday night) |
From: Daniel Lepage <dplepage@xxxxxxxxxxxx>I rule FALSE on j1481/0Please elaborate.I feel that, while the charters are there, they're part of the gamestate and can't be modified by default. Moreover, nothing grants them force of Rule, so they can't modify themselves.And...because of this, you think Mr. in a Spacesuit DID score a win? Which is what a False ruling on that CFI indicates?Oopsie. Meant TRUE. Um, does that could as a Rectification? If not, I appeal it.I am so loving this. I mean, I was honestly willing to give up the win, despite the fact that I consistently proved that I got it, but it seems that I don't have to work at all to get it.As for a response to the analysis: Yes, charters are a part of the gamesstate. Yes, things can't be modified by default. BUT societies can modify their charters, according to the Societies rule. And yes, they do not have the force of rule, unless they are modified to be a rule. Which is possible due to what I said above, and the fact that there is no restriction that applies to changing a charter into a > rule.Whether or not you could change a charter to a rule is debatable; whether or not you could make a new charter to replace the one you accidentally undefined is not.
Again, I didn't attempt to change the charter, my society did. Whether or not a change into a rule is possible is indeed debateable. And don't forget that if that fails, there is still the "change the charters in into a new society with itself as a charter" thing
And the fact that the charter got undefined (not that it was really fully defined to begin with), does not make it cease to exist. If you have a rule that says "there exists X", and you repeal that, then you could argue that it does. But once a thing is created, it doesn't disappear just because we don't define exactly what it is.
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