Rob Speer on 27 Apr 2003 23:44:01 -0000 |
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Re: [spoon-discuss] Why we need OO |
On Sun, Apr 27, 2003 at 06:39:18PM -0400, Daniel Lepage wrote: > One wonders if there might be a better way to phrase the last sentence > - I'd prefer not to encourage saying, "an Gnome" or "a athame". It shouldn't matter. Should a reference to an object be invalid if it uses the wrong article? What if we were to end up with a class called "Historian" where nobody agrees on the article? > One wonders if "Object" would make more sense here than later... Things that will be under Object are the things we already think of as objects. > I'm not sure I like that wording... a Win in my possession, or a rule > that gives me absolute power, are both possible Concepts... this > suggests that they both exist already. Hmm. I do need to be careful there. Perhaps another property, saying that Concepts are only used by the game, and cannot affect the game themselves. > Perhaps, should some distinction be made between class Text (just a > block of text) and class Document (an official game document such as a > rule, charter, or proposal)? A Document would be an Object, containing a value of class Text. > Gnomes are Objects; their existence is tracked by the Minister of > Gnomes and the Minister of the Ordinance Survey, neither of whom is > necessarily the Administrator. It doesn't say *only* the Administrator. Dave is aware that gnomes exist. > Many of these definitions have no ClassFeatures, and some don't have > Properties. The list has zero members, then. That's allowed. -- Rob Speer _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss