Glotmorf on 15 Apr 2003 05:20:01 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Athena's Society |
On 4/15/03 at 12:26 AM Daniel Lepage wrote: >On Monday, April 14, 2003, at 10:02 PM, Baron von Skippy wrote: > >>> I change my name to Athena. >>> >>> Athena's Society changes its charter to read as follows: >>> >>> {{ >>> >>> If Athena's Society has points or BNS greater than the number of >>> Members it has plus one, Athena's Society transfers one of that >>> propoerty to each of its Members that can have that property, plus >>> one to M-Tek. Athena's Society performs Managerial Actions or changes >>> its Charter when the Prez of M-Tek says it does. >>> >>> }} >>> >>> Athena (formerly Glotmorf) >>> >> -*sighs* Let that be a lesson, kids. Don't write yourself into rules. >> It's a bad idea.- > >Hmmm... > >I DON'T CFI this, but I would like to open it to discussion: >{{ >Statement: The sentence "Names given to game entities or types of game >entities must be unique." in Rule 2 means that no entity may change eir >name to a name ever used by another entity, regardless of whether or >not the other entity still exists. > >Defendant: Glotmorf > >Analysis by Plaintiff: >Regardless of whether or not an object exists any more, if it once >existed with an official name, then that name identifies that object. >To create another object with the same name would be to cause that name >to no longer uniquely identify an object; such a name would thus no >longer be unique, violating Rule 2. As it is impossible to perform any >action that violates the rules, it is thus impossible for any entity to >change its name to the name of any other object, extant or otherwise. >}} > >Anyone have any thoughts? The sentence "Names given to game entities or types of game entities must be unique" could be (and I suspect was intended to be) interpreted to mean the giving of names to entities upon their creation. If a player changes eir name, e's not being given a name, but is in fact altering an existing name for emself. Aside from that, I question whether an entity that ceases to exist from the point of view of the game has a bearing on the game. Mr. in a Spacesuit's proposal would change that somewhat, by making former players continue to exist in a game context, though statless; that would more likely have prevented my doing what I did than Rule 2 does. Under the circumstances, though, I'm more inclined to put on my benevolent tyrant hat and point out that this heads off the constitutional crisis I mentioned earlier; with no Athena, there would be no way at all to change the charter or membership of Athena's Society. With Athena declared a "former player", there would be no workaround either. Why am I the one to take the reins of Athena's Society? In the words of Al Franken, "Because I thought of it first." Glotmorf ----- The Ivory Mini-Tower: a cyber-anthropologist's blog http://ix.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss