Baron von Skippy on 8 Apr 2003 00:40:02 -0000

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[spoon-discuss] Step one on the road to InterNomic II

No one commented last time. That's annoying - how do I know what you think if you don't comment? So let me know if there are any problems. I tweaked this some, maybe it's a little less unwieldy now.

I will propose:
__Ambassadors, take 2__

Amend 625.C.5 to read:

C.5. The Ministry of Foreign Affairs
There exists a Ministry of Foreign Affairs.

At any time, there can be any number of Ministers of Foreign Affairs, also known as Ambassadors. Each player may be an Ambassador to up to one other Nomic.

Each nweek, each Ambassador must give a report of their activities as Ambassador on a public forum by the end of nday 7 of that nweek. Other players may rate the performance of each Ambassador on their ballot, on a scale of 1-10. Each Ambassador is then paid the average of eir ratings plus 10 points as eir salary. If no players rate an Ambassador's performance, e recieves 10 points as eir salary for that nweek.

C.5.1. Powers and Responsibilities of Ambassadors
To be eligible to be an Ambassador to another Nomic, the player seeking an Ambassadorial post must be a player of the other Nomic. Once assigned to eir Ambassadorial post, the new Ambassador must announce the following to the Nomic they are Ambassador to (hereafter known as the "embassy Nomic"):
That they have become an Ambassador to that Nomic
The Nomic they represent
The web site of the Nomic they represent

Ambassadors are responsible for promoting and propagating trade and/or diplomatic relations between the Nomic they represent (the "home Nomic") and the embassy Nomic. This definition is purposefully open-ended; diplomatic relationships may span a wide range from peaceful trade to open war. In order to promote trade, Ambassadors must protect the ruleset of their home Nomic to prevent theft of definitions of items defined in the ruleset of their home Nomic. As such, Ambassadors may veto any proposal whose passing would create one or more rules or sections of one or more rules which are, in their opinion, overly similar to one or more rules or sections of one or more rules in the ruleset of their home Nomic. When an Ambassador vetoes a proposal, they must provide one or more URLs which will lead to the rules they are trying to prevent the copying of. In order to prevent misuse of this power, the Administrator of the Ambassador's embassy Nomic may override this veto if e feels that the reasoning behind the veto is not sound.

C.5.1.1. Trade
Objects may be traded between Nomics by first having both Nomics agree to recognize the rule or section of a rule which defines each object. To do this, the Nomic which does not have the object defined in its ruleset may pass a rule with text along the lines of: "<Name of game> recognizes <name of other game> Rule <rule number>." If a rule in the ruleset of one Nomic which defines an object is changed, and another Nomic has recognized the rule, the other Nomic must be notified promptly.

C.5.1.2. The Suber
There exists a unit of currency called the Suber. For any given Nomic, one Suber can be traded for a number of points (or the nearest equivalent, if and only if the Nomic in question does not have points as a method of scorekeeping/currency) equal to one ten thousandth the number of points (or equivalent unit) needed to win that game of Nomic. Prices of objects to be traded should be defined in Subers in the rules which define them. One Suber is also equivalent in value to one B Nomic Shilling, as defined at .

C.5.1.3. Use This Section
In order for a Nomic to have Ambassadors to other Nomics, that Nomic must have a rule or section of a rule which is functionally identical and which does not conflict in any way with Rule 625.C.5.1 and its subsections in the ruleset of B Nomic. Identical phrasing is advised, if possible. (The rule in question can be found at .)


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