Glotmorf on 2 Apr 2003 21:05:00 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] That's a lotta bulldozers |
On 4/2/03 at 3:49 PM Daniel Lepage wrote: >On Wednesday, April 2, 2003, at 03:21 PM, Orc In A Spacesuit wrote: > >> [[On spoon-business this time.]] >> [[A little bug I found in mining: you can strip mine a location >> that's being strip mined already. As such,]] >> IiSstrip Mine (9,5), paaaying thequaalitycost. >> IiSstrip Mine (9,5), paaaying thequaalitycost. >> IiSstrip Mine (9,5), paaaying thequaalitycost. >> IiSstrip Mine (9,5), paaaying thequaalitycost. >> IiSstrip Mine (9,5), paaaying thequaalitycost. >> [[Question is, is this a bug or a feature? We could say that more >> crews in the same place work faster. Also note that it will pay out >> for starting with gravel each time, but the payout for finishing >> will vary with each set of mining will depend on the substance that >> particular crew finds. I say it's at least partially a bug, with >> all this starting bonus.]] > >It will not pay out for starting with gravel each time; they'll all >finish in order, and every time the substance will change from whatever >it was before *that particular finishing*, to one of {Rock, Water, >Earth, and Gravel}. Then the next one will finish, changing it from >whichever of those was selected to something else. In each case, it >looks at the 'new' and 'old' substances *with respect to the change*, >meaning what it was changed from and what it was changed to. So you do >get 10 bonus RUs from starting on Gravel for the first one, iff it's >still Gravel when the mining finishes. > >Note that this means that if the square becomes Wet, or has its >substance changed because of explosions/Destruction/whatever, you don't >get the bonus. > >This is a bit of a bug as it circumvents the restriction on how many >mining ops can go on at once - there's a limit on how many *squares* >can be mined at once, but not on how many times a given square can be >mined. > >Regarding Glotmorf's point about Depth - it's legal if it all starts >when it's at the right level. Once any of these finishes, you won't be >able to do more. Actually, the current definition of "location" (which I created to allow for this sort of thing) includes X, Y and Z coordinates, Z being elevation. So, assuming strip-mining five times in one place is considered five consecutive actions, it will result in five different locations being mined, one underneath another. Which means the location at (9,5,-1) can't be strip-mined until the location at (9,5,0) is, because, with (9,5,0) in the way, (9,5,-1) can't be moved to. Glotmorf ----- The Ivory Mini-Tower: a cyber-anthropologist's blog http://ix.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss